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POKÉMON PLATINUM / POKÉDEX

Barboach in Pokémon Platinum: locations, stats and moves

Find Barboach’s Platinum locations, Generation IV Water/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

Edition covered

Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.

01

Generation IV identity and base stats

Barboach is Sinnoh #080 and National #339. Its Platinum typing is Water / Ground. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.

The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

Barboach
Barboach: standard Platinum form, Sinnoh #080.
Barboach Generation IV base stats
StatBase value
HP50
Attack48
Defense43
Sp. Atk46
Sp. Def41
Speed60
Total288
02

Where to obtain it in Platinum

Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.

These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.

Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes

Barboach recorded Platinum encounters
Location / areaMethodLevelCondition
Eterna CityGood Rod10–25No special condition recorded
Mt. Coronet 1F Route 207Good Rod10–25No special condition recorded
Mt. Coronet 4FGood Rod10–25No special condition recorded
Mt. Coronet B1FGood Rod10–25No special condition recorded
Great Marsh Area 1Good Rod10–25No special condition recorded
Great Marsh Area 2Good Rod10–25No special condition recorded
Great Marsh Area 3Good Rod10–25No special condition recorded
Great Marsh Area 4Good Rod10–25No special condition recorded
Great Marsh Area 5Good Rod10–25No special condition recorded
Great Marsh Area 6Good Rod10–25No special condition recorded
Ravaged PathGood Rod10–25No special condition recorded
Oreburgh Gate B1FGood Rod10–25No special condition recorded
Route 205 East Towards Eterna CityGood Rod10–25No special condition recorded
Route 210 West Towards Celestic TownGood Rod15–20No special condition recorded
Route 225Good Rod10–25No special condition recorded
Route 227Good Rod10–25No special condition recorded
Route 228Good Rod15–20No special condition recorded
03

Evolution family and Generation IV requirements

Barboach regional evolution family
FromIntoPlatinum method
BarboachWhiscashLevel 30

Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.

Evolution, forms and Pokédex completion

04

Original abilities, breeding and training

Barboach Generation IV ability slots
AbilityOriginal slot
ObliviousRegular ability slot 1
AnticipationRegular ability slot 2

Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.

Barboach breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 2
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedHp +1

The Solaceon Town Day Care supports breeding before the League. Undiscovered species cannot produce Eggs. Some baby forms require the matching incense on a parent, while trade evolutions still need the trade rather than only a Day Care level.

Platinum breeding, EV, IV and nature rules

05

Platinum level-up moves

Barboach exact Platinum level-up learnset
LevelMove
1 / starting moveMud Slap
6Mud Sport
6Water Sport
10Water Gun
14Mud Bomb
18Amnesia
22Water Pulse
26Magnitude
31Rest
31Snore
35Aqua Tail
39Earthquake
43Future Sight
47Fissure

Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.

06

Compatible Platinum TMs and HMs

Barboach Platinum compatible machines
MachineMoveTypeCategory
TM03Water PulseWaterSpecial
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM58EndureNormalStatus
TM78CaptivateNormalStatus
TM82Sleep TalkNormalStatus
TM83Natural GiftNormalPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM03SurfWaterSpecial
HM07WaterfallWaterPhysical

Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.

All Platinum TM/HM locations and field badges

07

Egg moves and Platinum Move Tutors

Recorded Platinum Egg moves: Flail, Hydro Pump, Spark, Take Down, Thrash, Whirlpool.

Recorded Platinum tutor compatibility: Aqua Tail, Bounce, Dive, Earth Power, Icy Wind, Mud Slap, Snore.

Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.

Tutor locations, shard costs, special tutors and the Move Reminder

08

Related species and return to the Pokédex

Return to Barboach in the illustrated Sinnoh Pokédex.

FIELD NOTE

Use Barboach’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.

References