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POKÉMON PLATINUM / POKÉDEX

Haunter in Pokémon Platinum: locations, stats and moves

Find Haunter’s Platinum locations, Generation IV Ghost/Poison typing, base stats, original abilities, evolution requirements and exact Platinum moves.

Edition covered

Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.

01

Generation IV identity and base stats

Haunter is Sinnoh #070 and National #93. Its Platinum typing is Ghost / Poison. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.

The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

Haunter
Haunter: standard Platinum form, Sinnoh #070.
Haunter Generation IV base stats
StatBase value
HP45
Attack50
Defense45
Sp. Atk115
Sp. Def55
Speed95
Total405
02

Where to obtain it in Platinum

Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.

These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.

Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes

Haunter recorded Platinum encounters
Location / areaMethodLevelCondition
Turnback Cave Pillar 2Grass / cave walking35–37No special condition recorded
Turnback Cave Pillar 2Grass / cave walking36Time Morning
Turnback Cave Pillar 2Grass / cave walking36Time Day
Turnback Cave Pillar 3Grass / cave walking35–37No special condition recorded
Turnback Cave Pillar 3Grass / cave walking36Time Morning
Turnback Cave Pillar 3Grass / cave walking36Time Day
Turnback Cave Between Pillars 1 And 2Grass / cave walking25–27No special condition recorded
Turnback Cave Between Pillars 1 And 2Grass / cave walking26Time Morning
Turnback Cave Between Pillars 1 And 2Grass / cave walking26Time Day
Turnback Cave Between Pillars 2 And 3Grass / cave walking35–37No special condition recorded
Turnback Cave Between Pillars 2 And 3Grass / cave walking36Time Morning
Turnback Cave Between Pillars 2 And 3Grass / cave walking36Time Day
Turnback Cave After Pillar 3Grass / cave walking45–47No special condition recorded
Turnback Cave After Pillar 3Grass / cave walking46Time Morning
Turnback Cave After Pillar 3Grass / cave walking46Time Day
Snowpoint City North West HouseIn-game trade37–100Give the NPC Medicham
03

Evolution family and Generation IV requirements

Haunter regional evolution family
FromIntoPlatinum method
GastlyHaunterLevel 25
HaunterGengarTrade

Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.

Evolution, forms and Pokédex completion

04

Original abilities, breeding and training

Haunter Generation IV ability slots
AbilityOriginal slot
LevitateRegular ability slot 1

Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.

Haunter breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Amorphous
Base hatch cycles20
Experience growthMedium Slow
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Solaceon Town Day Care supports breeding before the League. Undiscovered species cannot produce Eggs. Some baby forms require the matching incense on a parent, while trade evolutions still need the trade rather than only a Day Care level.

Platinum breeding, EV, IV and nature rules

05

Platinum level-up moves

Haunter exact Platinum level-up learnset
LevelMove
1 / starting moveHypnosis
1 / starting moveLick
1 / starting moveSpite
5Spite
8Mean Look
12Curse
15Night Shade
19Confuse Ray
22Sucker Punch
25Shadow Punch
28Payback
33Shadow Ball
39Dream Eater
44Dark Pulse
50Destiny Bond
55Nightmare

Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.

06

Compatible Platinum TMs and HMs

Haunter Platinum compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19Giga DrainGrassSpecial
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48Skill SwapPsychicStatus
TM49SnatchDarkStatus
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM58EndureNormalStatus
TM61Will-O-WispFireStatus
TM63EmbargoDarkStatus
TM64ExplosionNormalPhysical
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM77Psych UpNormalStatus
TM78CaptivateNormalStatus
TM79Dark PulseDarkSpecial
TM82Sleep TalkNormalStatus
TM83Natural GiftNormalPhysical
TM84Poison JabPoisonPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.

All Platinum TM/HM locations and field badges

07

Egg moves and Platinum Move Tutors

No Platinum Egg moves are recorded for this form.

Recorded Platinum tutor compatibility: Fire Punch, Ice Punch, Icy Wind, Knock Off, Ominous Wind, Snore, Spite, Sucker Punch, ThunderPunch, Trick, Uproar.

Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.

Tutor locations, shard costs, special tutors and the Move Reminder

08

Related species and return to the Pokédex

Return to Haunter in the illustrated Sinnoh Pokédex.

FIELD NOTE

Use Haunter’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.

References