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POKÉMON PLATINUM / POKÉDEX

Swinub in Pokémon Platinum: locations, stats and moves

Find Swinub’s Platinum locations, Generation IV Ice/Ground typing, base stats, original abilities, evolution requirements and exact Platinum moves.

Edition covered

Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.

01

Generation IV identity and base stats

Swinub is Sinnoh #203 and National #220. Its Platinum typing is Ice / Ground. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.

The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

Swinub
Swinub: standard Platinum form, Sinnoh #203.
Swinub Generation IV base stats
StatBase value
HP50
Attack50
Defense40
Sp. Atk30
Sp. Def30
Speed50
Total250
02

Where to obtain it in Platinum

Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.

These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.

Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes

Swinub recorded Platinum encounters
Location / areaMethodLevelCondition
Acuity LakefrontGrass / cave walking32–34No special condition recorded
Route 217Grass / cave walking33No swarm required
Route 217Grass / cave walking34Ordinary encounter without Poké Radar
Route 217Grass / cave walking32No special condition recorded
03

Evolution family and Generation IV requirements

Swinub regional evolution family
FromIntoPlatinum method
SwinubPiloswineLevel 33
PiloswineMamoswineLevel up while knowing AncientPower

Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.

Evolution, forms and Pokédex completion

04

Original abilities, breeding and training

Swinub Generation IV ability slots
AbilityOriginal slot
ObliviousRegular ability slot 1
Snow CloakRegular ability slot 2

Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.

Swinub breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles20
Experience growthSlow
Base capture rate225 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Solaceon Town Day Care supports breeding before the League. Undiscovered species cannot produce Eggs. Some baby forms require the matching incense on a parent, while trade evolutions still need the trade rather than only a Day Care level.

Platinum breeding, EV, IV and nature rules

05

Platinum level-up moves

Swinub exact Platinum level-up learnset
LevelMove
1 / starting moveOdor Sleuth
1 / starting moveTackle
4Mud Sport
8Powder Snow
13Mud Slap
16Endure
20Mud Bomb
25Icy Wind
28Ice Shard
32Take Down
37Earthquake
40Mist
44Blizzard
49Amnesia

Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.

06

Compatible Platinum TMs and HMs

Swinub Platinum compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM58EndureNormalStatus
TM76Stealth RockRockStatus
TM78CaptivateNormalStatus
TM80Rock SlideRockPhysical
TM82Sleep TalkNormalStatus
TM83Natural GiftNormalPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM04StrengthNormalPhysical
HM06Rock SmashFightingPhysical

Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.

All Platinum TM/HM locations and field badges

07

Egg moves and Platinum Move Tutors

Recorded Platinum Egg moves: AncientPower, Bite, Body Slam, Curse, Double-Edge, Fissure, Icicle Spear, Mud Shot, Rock Slide, Take Down.

Recorded Platinum tutor compatibility: AncientPower, Earth Power, Endeavor, Icy Wind, Mud Slap, Snore, Superpower.

Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.

Tutor locations, shard costs, special tutors and the Move Reminder

08

Related species and return to the Pokédex

Return to Swinub in the illustrated Sinnoh Pokédex.

FIELD NOTE

Use Swinub’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.

References