Kingdoms of Amalur: Reckoning adventure archiveKingdoms of Amalur: ReckoningGUIDES
Kingdoms of Amalur: Reckoning / Skills and crafting

Kingdoms of Amalur: Reckoning Skills and crafting: detect hidden, alchemy and equipment

Prioritize noncombat skills and build useful crafted gear.

Edition covered

Original 2012 Reckoning campaign and original PC publisher imagery. Re-Reckoning balance changes and the Fatesworn expansion are excluded; Dead Kel and Teeth of Naros are separate original-game DLC adventures.

Skills solve different world problems

The hero faces a sunlit woodland settlement framed by large trees.
The hero faces a sunlit woodland settlement framed by large trees.

Detect Hidden, Persuasion, Lockpicking and Dispelling address different opportunities. A high lockpicking rank does not disarm a magical ward, and a missed persuasion chance is not fixed by a combat-tree upgrade.

Exploration skills
SkillPurposeUse
Detect HiddenReveals hidden opportunities and map informationImprove exploration returns
PersuasionAdds dialogue opportunitiesSupport a conversation-focused approach
LockpickingOpens mechanical locksDifferent from magical wards
DispellingHandles warded containersLearn the ward interaction separately

Blacksmithing uses components

Crafting equipment combines the required core component with permitted supporting materials. Read the resulting bonuses before confirming and salvage surplus gear when the skill and item allow it.

Crafting disciplines
SkillMaterialsOutput
BlacksmithingEquipment componentsWeapons and armor
SagecraftShardsGems for suitable sockets
AlchemyReagentsPotions and other preparations
Salvaging through BlacksmithingSuitable surplus equipmentComponents for future crafting

Sagecraft creates socketed improvements

Sagecraft works with shards to create gems for compatible sockets. Match the gem type to the equipment slot rather than crafting a powerful gem that the intended item cannot accept.

Alchemy supports planned consumables

Collect reagents and use recipes or experimentation to create potions. Preserve ingredients for mixtures that support the build instead of making every available potion merely because the station permits it.

References
Guide references
ReferenceWebsite
Kingdoms of Amalur: Reckoning publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com
EA original combat presentationwww.ea.com