Kingdoms of Amalur: Reckoning adventure archiveKingdoms of Amalur: ReckoningGUIDES
Kingdoms of Amalur: Reckoning / Factions and exploration

Kingdoms of Amalur: Reckoning Factions and exploration: guild stories, loot and regions

Organize optional faction lines alongside the main Tuatha war.

Edition covered

Original 2012 Reckoning campaign and original PC publisher imagery. Re-Reckoning balance changes and the Fatesworn expansion are excluded; Dead Kel and Teeth of Naros are separate original-game DLC adventures.

Faction stories can accompany the main plot

An armored fighter confronts a large green creature in a stone interior.
An armored fighter confronts a large green creature in a stone interior.

The Warsworn, Scholia Arcana, Travelers and Fae houses provide substantial optional quest lines. These are not a single mutually exclusive class-selection menu; pursue the stories relevant to the character.

Faction lines
FactionGeneral identityQuest interest
WarswornMartial orderWarrior traditions and service
Scholia ArcanaMagical institutionMagical trials and institutional conflict
TravelersRoving thieves and trickstersStealth, theft and internal loyalties
House of BalladsFae storytelling traditionRetelling and changing legendary roles
House of SorrowsFae faction in the war-torn landsA separate later regional story

Read each faction’s current task

A marker may lead to an initiation, a dungeon or a conversation with a specific member. Follow the journal stage rather than assuming any nearby guild member advances the line.

Exploration checklist
SystemActionReason
LorestonesActivate discovered stonesAdds lore and collection progress
Quest journalSelect the intended faction stagePrevents unnecessary travel
InventorySell, salvage or store obsolete itemsKeep room for useful loot
Region entryPrepare gear and a saveOriginal-game scaling differs from the remaster

Keep equipment and storage organized

Inventory space is limited. Sell or salvage obsolete gear, preserve set pieces intentionally and use available storage rather than carrying every item through the next region.

Keep original and remaster rules separate

Re-Reckoning changes encounter and loot behavior, and Fatesworn adds later progression. When following a route or build for the 2012 game, use original-game assumptions and avoid importing a remaster level plan.

References
Guide references
ReferenceWebsite
Kingdoms of Amalur: Reckoning publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com
EA original combat presentationwww.ea.com