Kingdoms of Amalur: Reckoning adventure archiveKingdoms of Amalur: ReckoningGUIDES
Kingdoms of Amalur: Reckoning / Weapons and Reckoning

Kingdoms of Amalur: Reckoning Weapons and Reckoning: combat chains and Fateshift

Combine weapon roles and use Fate energy deliberately.

Edition covered

Original 2012 Reckoning campaign and original PC publisher imagery. Re-Reckoning balance changes and the Fatesworn expansion are excluded; Dead Kel and Teeth of Naros are separate original-game DLC adventures.

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Weapons and Reckoning

Quick notes

  • Equip two complementary weapons. The combat system supports switching between two equipped weapon choices.
  • Unlock weapon techniques through abilities. Additional attack sequences depend on the relevant ability development.
  • Build Fate through varied combat. Fate energy accumulates through fighting, with varied actions supporting the system.
  • Finish Reckoning with a Fateshift. Reckoning slows the surrounding action and enables a finishing sequence on a defeated target.

Unlock weapon techniques through abilities

Reckoning sequence
StepActionPurpose
BuildFill the Fate meter through combatPrepare the mode
ChooseWait for a worthwhile encounterAvoid wasting the resource
DownDefeat targets during ReckoningSet up the group payoff
FinishUse the prompted FateshiftComplete the finishing sequence
References
Guide references
ReferenceWebsite
Kingdoms of Amalur: Reckoning publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com
EA original combat presentationwww.ea.com