Kingdoms of Amalur: Reckoning Guide
2012 · Open-world action RPGGame guides
| Guide | What you will find |
|---|---|
Destinies and builds | Unlock Destiny cards and rebuild a character with a Fateweaver. |
Weapons and Reckoning | Combine weapon roles and use Fate energy deliberately. |
Skills and crafting | Prioritize noncombat skills and build useful crafted gear. |
Factions and exploration | Organize optional faction lines alongside the main Tuatha war. |
Characters | Identify the principal Kingdoms of Amalur: Reckoning characters and their connections. |
At a glance
| Focus | What to know |
|---|---|
| Ability points unlock Destinies | Might, Finesse and Sorcery investment determines the cards available. |
| Use a Fateweaver to rebuild | The paid service resets allocated Skills and Abilities for a new plan. |
| Save Reckoning for a good group | Defeat several enemies before the Fateshift finish to make the mode count. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| The Fateless One | Player protagonist | Returns from death and acts outside the expected course of fate. |
| Agarth | Fateweaver | An early guide who recognizes the protagonist’s unusual condition. |
| Alyn Shir | Dokkalfar agent | Knows more about the protagonist’s past than she first explains. |
| Fomorous Hugues | Gnome scholar | Works on the Well of Souls at the start of the story. |
| General Tilera | Military leader | A central ally in the war against the Tuatha. |
| Gadflow | Tuatha ruler | Leads the enemy faction in the war. |
| Tirnoch | Power behind the conflict | A major late-story presence whose role emerges through the campaign. |
Quick answers
| Topic | Go straight to |
|---|---|
| Destinies and builds | Destinies follow ability investment → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Kingdoms of Amalur: Reckoning: game and edition overview | store.steampowered.com |

Destinies and builds
Weapons and Reckoning
Skills and crafting
Factions and exploration