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Counter-Strike / Weapons and economy

Counter-Strike weapons and economy: AK-47, M4A1, AWP and budget buys

Compare CS 1.6 weapon roles, team-specific purchases and the cost of an uncoordinated buy.

Edition covered

The original Counter-Strike retail game, commonly called Counter-Strike 1.6. It began as a Half-Life mod in 1999 and received a retail release in 2000. This is not Counter-Strike: Condition Zero, Source, Global Offensive or Counter-Strike 2.

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Weapons and economy

Quick notes

  • Start by learning the two main rifles. The AK-47 is purchased by Terrorists and the M4A1 by Counter-Terrorists.
  • Use cheaper weapons as a team decision. The Galil and FAMAS provide lower-cost rifle options for their respective teams.
  • Treat the AWP as a positional weapon. The AWP offers powerful scoped shots, but missing exposes a slow follow-up window.
  • Preserve equipment when a round is lost. Saving a rifle can improve the following round’s purchase.

Use cheaper weapons as a team decision

Other equipment decisions
ChoiceAdvantageLimitation
MP5Manageable close-range automatic fireLess effective against armored long-range targets
Desert EaglePowerful pistol shotsPunishes inaccurate rapid fire
FlashbangDisrupts defenders before an entryCan blind teammates
Smoke grenadeBlocks a sight lineDoes not stop bullets
Defuse kitReduces CT defuse timeOnly useful if a CT reaches the bomb
Useful tip

Saving a rifle can improve the following round’s purchase.

References
Guide references
ReferenceWebsite
Counter-Strike — publisher listingstore.steampowered.com
StrategyWiki: original gameplaystrategywiki.org
GameFAQs: Counter-Strike 1.6 strategy guidegamefaqs.gamespot.com
Counter-Strike weapon referencewww.imfdb.org
Counter-Strike original game referenceen.wikipedia.org