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Star Fox: Assault / medals, Special Flags and local versus setup

Star Fox: Assault medals, Special Flags and local versus setup

Keep campaign score objectives separate from versus unlock progress.

Edition covered

Original 2005 GameCube game. The campaign is linear and combines Arwing, Landmaster and on-foot missions. Some archive promotional images use Japanese dialogue and pre-release box art.

Choose the difficulty before the attempt

An archival character presentation identifies Slippy Toad as the team mechanic.
An archival character presentation identifies Slippy Toad as the team mechanic.

Bronze, Silver and Gold alter the challenge. Check the displayed medal threshold for the chosen mission and difficulty.

Replay targets
GoalTrackPreparation
Bronze medalBronze mission scoreLearn enemy positions
Silver medalSilver mission scoreImprove consistency
Gold medalGold mission scoreMaster hazards and scoring
Special FlagsMission collectible recordSearch off the direct route

Build score through efficient combat

Learn where enemy groups appear so shots connect without long gaps. Keep survival stable before optimizing a score route.

Versus options
ChoiceEffectGood first setup
Player countUp to four local playersStart with a manageable map
Vehicle accessChanges combat rangeAgree before beginning
Weapon availabilityChanges match pressureLearn standard weapons first
Stage selectionChanges cover and movementChoose familiar terrain

Search separately for Special Flags

Collectible flags require exploration or careful attention to their placement. A fast score run and a full flag sweep need not be the same attempt.

Agree on local versus rules

Versus supports up to four players. Select maps, allowed vehicles and available weapons to suit the group’s experience.

References
Guide references
ReferenceWebsite
Game and control referencestarfox.fandom.com
Original campaign referencestrategywiki.org
Detailed topic referencestarfox.fandom.com