Star Fox: Assault campaign mission order and objective types
Follow the ten-mission story without looking for a branching map.
Edition covered
Original 2005 GameCube game. The campaign is linear and combines Arwing, Landmaster and on-foot missions. Some archive promotional images use Japanese dialogue and pre-release box art.
Follow the fixed campaign order

Assault does not use Star Fox 64’s branching route structure. Replay a cleared mission for improvement without expecting it to unlock an alternate planet path.
| Mission | Location | Broad focus |
|---|---|---|
| 1 | Fortuna | Arwing combat and opening confrontation |
| 2 | Katina | Ground targets and Aparoids |
| 3 | Sargasso Space Zone | Base action and Star Wolf |
| 4 | Fichina | Ground and airborne objectives |
| 5 | Asteroid Belt | Space flight and Pigma |
Identify ground-target missions early
Katina and later occupied areas ask Fox to remove marked threats. Learn a loop that reaches targets while passing useful supplies.
| Mission | Location | Broad focus |
|---|---|---|
| 6 | Sauria | Planetary defense |
| 7 | Corneria | Occupied city and aerial support |
| 8 | Orbital Gate | Protect the gateway |
| 9 | Aparoid Homeworld | Surface defenses |
| 10 | Aparoid Homeworld Core | Final Queen encounter |
Prepare for rail-flight sequences
Space and approach missions limit the route while keeping aim and dodging active. Learn the incoming formations across repeated attempts.
Save resources for late waves
A cleared target cluster can be followed by another phase. Avoid treating the first quiet moment as the end of the mission.
References
| Reference | Website |
|---|---|
| Game and control reference | starfox.fandom.com |
| Original campaign reference | strategywiki.org |
| Detailed topic reference | starfox.fandom.com |
