KOTOR KotOR 1 Knights of the Old Republic adventure archiveStar Wars: Knights of the Old RepublicGUIDES
Star Wars: Knights of the Old Republic / Getting started

KOTOR beginner guide: combat, party skills and Taris

Understand paused combat, early weapon accuracy, technical companions and the opening route through Taris.

Edition covered

The original 2003 Knights of the Old Republic campaign. Pictures are unmodified publisher media from its PC storefront. These guides do not cover the MMO Star Wars: The Old Republic, KOTOR II or a remake.

Pause to issue a useful next action

A lightsaber-wielding character faces armed droids inside a paneled room in the original KOTOR.
A lightsaber-wielding character faces armed droids inside a paneled room in the original KOTOR.

KOTOR resolves attacks through character statistics and combat rounds. Clicking faster does not make a low-accuracy weapon reliable. Pause when an enemy appears, select a target and check each companion’s queued action before letting the encounter continue.

Combat choices at a glance
SituationTry thisPurpose
Enemy group enters rangePause and choose one priority targetReduce the number attacking the party
One character takes heavy damageUse a shield or recovery actionBuy time while allies finish a target
An attack misses repeatedlyCheck equipment and combat feedbackSeparate accuracy problems from low damage
Companions chase different enemiesAssign their targets manuallyKeep the group’s damage focused

Use a party member for the right job

A locked container, mine or terminal can justify switching the party leader. Compare skill totals and let a specialist interact. Persuade in conversation belongs to the main character, so a technically capable droid does not replace a hero who invests in dialogue.

Useful exploration skills
TaskRelevant skillWho to check
Conversation persuasionPersuadeThe main character
Terminal optionsComputer UseA technical party member
Locked containersSecurityA companion trained for locks
MinesAwareness and DemolitionsA character who can detect and handle them
Damaged machinery or droidsRepairA technical party member

Finish Taris business before the escape

The opening follows the Endar Spire, Taris and then Dantooine. Taris contains optional errands, the dueling arena and opportunities to learn the party system. Make a separate save before committing to the escape; do not plan to return later for unfinished Taris quests.

Diagnose misses before buying another sword

If both hands miss repeatedly, temporarily remove the off-hand weapon and inspect your feats. Two-weapon penalties and an unsuitable attack ability can outweigh a weapon’s attractive damage range. Our suggested early approach is a dependable basic attack until the intended weapon style is supported.

References
Guide references
ReferenceWebsite
Original game manualwww.gamesdatabase.org
Skill rulesstrategywiki.org
Combat and attack penaltiesstrategywiki.org
Opening campaign referencewww.gamespot.com