KOTOR KotOR 1 Knights of the Old Republic adventure archiveStar Wars: Knights of the Old RepublicGUIDES
Star Wars: Knights of the Old Republic / Classes & builds

KOTOR classes and builds: Soldier, Scout, Scoundrel and Jedi

Compare the six player class choices and choose a practical weapon, skill and Force-power direction.

Edition covered

The original 2003 Knights of the Old Republic campaign. Pictures are unmodified publisher media from its PC storefront. These guides do not cover the MMO Star Wars: The Old Republic, KOTOR II or a remake.

Choose the opening class for the early campaign

A lightsaber-wielding party fights enemies in a metallic corridor.
A lightsaber-wielding party fights enemies in a metallic corridor.

Soldier, Scout and Scoundrel offer different starting strengths. Soldier is a straightforward combat choice, Scout combines practical training with combat, and Scoundrel emphasizes skills and Sneak Attack. These are starting roles; you later add a Jedi class through the Dantooine story.

Player classes and their broad roles
ClassWhen chosenMain emphasis
SoldierCharacter creationWeapon combat and feat access
ScoutCharacter creationA practical mix of skills and combat
ScoundrelCharacter creationSkills and Sneak Attack opportunities
Jedi GuardianDantooine trainingLightsaber combat and Force Jump
Jedi SentinelDantooine trainingA balanced approach with defensive immunities
Jedi ConsularDantooine trainingForce powers and resistance checks

Build toward a coherent fighting style

A first playthrough does not need an exact optimized attribute spread. Decide whether your main contribution is weapon damage or Force powers, then choose compatible feats and equipment. Leaving every attribute and weapon style equally developed often produces a less effective character.

Suggested build directions
GoalDevelopAvoid
Single-weapon fighterA compatible attack attribute and DuelingBuying two-weapon feats for an unused style
Dual-weapon fighterTwo-Weapon Fighting and weapon accuracyEquipping two weapons before checking penalties
Force specialistWisdom, useful powers and a sufficient Force poolAssuming every enemy fails its saving throw
Conversation-focused heroPersuade alongside a workable combat planRelying on companions for the hero’s dialogue checks

Choose the Jedi class you actually want

Guardian emphasizes weapon combat, Consular emphasizes Force use, and Sentinel provides a middle route with protective class abilities. Dorak’s training conversation leads to the choice. Your opening class does not force you to take a particular Jedi class.

Treat level-saving as an optional challenge

Some optimized builds delay early level-ups to reserve more levels for a Jedi class. That makes the early game harder and is unnecessary for learning the campaign. Our recommendation for a first run is to level normally, equip companions carefully and keep saves before permanent class decisions.

References
Guide references
ReferenceWebsite
Class descriptions in the original manualwww.gamesdatabase.org
Jedi class selectionstrategywiki.org
Attributes and their effectsstrategywiki.org
Weapon build analysisstrategywiki.org