KOTOR classes and builds: Soldier, Scout, Scoundrel and Jedi
Compare the six player class choices and choose a practical weapon, skill and Force-power direction.
Edition covered
The original 2003 Knights of the Old Republic campaign. Pictures are unmodified publisher media from its PC storefront. These guides do not cover the MMO Star Wars: The Old Republic, KOTOR II or a remake.
Choose the opening class for the early campaign

Soldier, Scout and Scoundrel offer different starting strengths. Soldier is a straightforward combat choice, Scout combines practical training with combat, and Scoundrel emphasizes skills and Sneak Attack. These are starting roles; you later add a Jedi class through the Dantooine story.
| Class | When chosen | Main emphasis |
|---|---|---|
| Soldier | Character creation | Weapon combat and feat access |
| Scout | Character creation | A practical mix of skills and combat |
| Scoundrel | Character creation | Skills and Sneak Attack opportunities |
| Jedi Guardian | Dantooine training | Lightsaber combat and Force Jump |
| Jedi Sentinel | Dantooine training | A balanced approach with defensive immunities |
| Jedi Consular | Dantooine training | Force powers and resistance checks |
Build toward a coherent fighting style
A first playthrough does not need an exact optimized attribute spread. Decide whether your main contribution is weapon damage or Force powers, then choose compatible feats and equipment. Leaving every attribute and weapon style equally developed often produces a less effective character.
| Goal | Develop | Avoid |
|---|---|---|
| Single-weapon fighter | A compatible attack attribute and Dueling | Buying two-weapon feats for an unused style |
| Dual-weapon fighter | Two-Weapon Fighting and weapon accuracy | Equipping two weapons before checking penalties |
| Force specialist | Wisdom, useful powers and a sufficient Force pool | Assuming every enemy fails its saving throw |
| Conversation-focused hero | Persuade alongside a workable combat plan | Relying on companions for the hero’s dialogue checks |
Choose the Jedi class you actually want
Guardian emphasizes weapon combat, Consular emphasizes Force use, and Sentinel provides a middle route with protective class abilities. Dorak’s training conversation leads to the choice. Your opening class does not force you to take a particular Jedi class.
Treat level-saving as an optional challenge
Some optimized builds delay early level-ups to reserve more levels for a Jedi class. That makes the early game harder and is unnecessary for learning the campaign. Our recommendation for a first run is to level normally, equip companions carefully and keep saves before permanent class decisions.
References
| Reference | Website |
|---|---|
| Class descriptions in the original manual | www.gamesdatabase.org |
| Jedi class selection | strategywiki.org |
| Attributes and their effects | strategywiki.org |
| Weapon build analysis | strategywiki.org |
