KOTOR KotOR 1 Knights of the Old Republic adventure archiveStar Wars: Knights of the Old RepublicGUIDES
Star Wars: Knights of the Old Republic / Weapons & powers

KOTOR weapons and Force powers: accuracy, upgrades and recovery

Compare weapon styles, core Force-power families and equipment checks before a difficult encounter.

Edition covered

The original 2003 Knights of the Old Republic campaign. Pictures are unmodified publisher media from its PC storefront. These guides do not cover the MMO Star Wars: The Old Republic, KOTOR II or a remake.

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Weapons & powers

Cure / Heal in Star Wars: Knights of the Old Republic
Party recovery

Cure / Heal

Practical limit: Requires a living target rather than droid repair.

Reference

Quick notes

  • Support the weapon style you equip. Two weapons and double-bladed weapons require attention to attack penalties.
  • Give a Jedi more than one useful response. Healing, control, droid attacks and self-buffs answer different situations.
  • Match equipment to the incoming threat. Energy shields can buy time against suitable attacks, but different shields protect against different damage types.
  • Check the workbench before a hard mission. Upgradeable weapons and lightsabers can gain useful bonuses from fitted components.

Support the weapon style you equip

Weapon style decisions
StyleSupporting feat lineEquipment check
One one-handed weaponDuelingKeep the second hand empty
Two one-handed weaponsTwo-Weapon FightingCompare both hands’ attack bonuses
Double-bladed weaponTwo-Weapon FightingDo not treat it as a Dueling weapon
Ranged specialistRelevant ranged featsMatch the weapon category and attack ability
References
Guide references
ReferenceWebsite
Attack and dual-wielding rulesstrategywiki.org
Force powers in the original manualwww.gamesdatabase.org
Force power referencewww.gamespot.com
Gameplay systems analysisgamefaqs.gamespot.com