Stronghold / Lords & allies
Stronghold campaign lords and military progression
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
The original 2001 Stronghold military and economic game. Pictures show Stronghold HD, with the original visual style and interface improvements. Stronghold Crusader and the newer Definitive Edition campaigns are separate games.
6 characters · one picture per entry · open a picture for full size.
Lords & allies
Quick notes
- Follow the named campaign opponents. The military campaign introduces rival lords while gradually expanding the available economy and army.
- Use the mode that teaches your problem. Economic scenarios isolate production and survival pressures, while siege maps concentrate on castle attack or defense.
- Read the mission restrictions. Early missions deliberately limit buildings and troops.
- Do not import Crusader assumptions. Desert farms, mercenary recruitment and Crusader-specific AI opponents are outside this game.
Use the mode that teaches your problem
| Mode | Main activity | Useful for |
|---|---|---|
| Military campaign | Scripted castle warfare | Learning the full production and defense loop |
| Economic campaign | Production and survival goals | Food, gold and resource management |
| Siege mode | Attack or defend prepared castles | Testing assault equipment |
| Invasion mode | Survive attacking waves | Layered defenses |
| Free Build | Construct a castle with fewer pressures | Learning layout and logistics |
Useful tip
Desert farms, mercenary recruitment and Crusader-specific AI opponents are outside this game. Keep the Rat, Snake, Pig and Wolf in their original military-campaign context.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher manual | shared.fastly.steamstatic.com |






