Pokémon Pinball: Ruby & Sapphire Evolution and Egg Hatching
Use the Evo route and each field's egg system to fill different Pokédex gaps.
Edition covered
Original 2003 Game Boy Advance release. Covers Ruby and Sapphire fields, egg hatching and the shop; does not use the 1999 game's Red/Blue capture timing.
Open Evo Mode deliberately

Complete the clockwise EVO route and enter the usual shop opening when evolution is lit. Select a Pokémon caught during the run, collect three displayed items, then shoot the central vortex to finish the evolution.
| Step | Action | Result |
|---|---|---|
| Prepare | Light EVO with clockwise loops | Evolution route opens |
| Choose | Select a current-run Pokémon | Defines the target form |
| Collect | Gather three displayed items | Makes the final shot available |
| Finish | Enter the central vortex | Registers the evolved form |
Heat the Ruby egg
Ruby uses Cyndaquil and the nest. Hit Cyndaquil to heat the egg, then enter the nest when ready. After an egg is used, the nest must receive another before repeating the process.
Charge the Sapphire incubator
Sapphire uses repeated trips into the incubator through its grating route. Follow the lit egg sequence until hatching begins rather than copying Ruby's Cyndaquil shots.
| Stage | Ruby | Sapphire |
|---|---|---|
| Egg location | Nest | Incubator |
| Preparation | Cyndaquil heats the egg | Repeated incubator route shots |
| Hatching trigger | Enter the ready nest | Complete the ready incubator sequence |
| Capture after hatch | Hit the roaming Pokémon twice | Hit the roaming Pokémon twice |
Catch the hatchling quickly
Hatching does not automatically register the Pokémon as caught. Hit the roaming hatchling twice within its short window; missing it means the egg process has not produced a completed catch.
References
| Reference | Website |
|---|---|
| Ruby and Sapphire mechanics | www.serebii.net |
| Capture sequence reference | www.serebii.net |
| Evolution sequence | www.serebii.net |
| Hatching sequence | www.serebii.net |
