Pokémon Pinball: Ruby & Sapphire adventure archivePokémon Pinball: Ruby & SapphireGUIDES
Pokémon Pinball: Ruby & Sapphire / Catch Em Mode and Travel

Pokémon Pinball: Ruby & Sapphire Catch Em Mode and Travel

Start a capture in the right area and complete its reveal and target phases.

Edition covered

Original 2003 Game Boy Advance release. Covers Ruby and Sapphire fields, egg hatching and the shop; does not use the 1999 game's Red/Blue capture timing.

Select the field and location

Pikachu appears as the active catch target on the lower Sapphire Field.
Pikachu appears as the active catch target on the lower Sapphire Field.

The available Pokémon depend on both field and current area. Travel changes that pool, so use the location reference for a specific missing species before repeatedly starting capture attempts.

Field capture reference
StageRuby fieldSapphire field
Choose poolCurrent Ruby locationCurrent Sapphire location
PrepareLight the GET routeLight the GET route
ActivateSharpedo pocketWailmer pocket
FinishReveal then hit the targetReveal then hit the target

Light GET and enter the pocket

Complete the counterclockwise GET route until capture mode is ready. Enter Sharpedo on Ruby or Wailmer on Sapphire when the capture indicator flashes; the slot machine can also grant mode activation.

Reveal the picture with bumpers

During the two-minute mode, hit the upper bumper Pokémon to uncover the target. Once revealed, aim at the Pokémon itself and continue the capture-hit sequence until the catch is complete.

Stay for useful evolutions

A catch adds to the current run's evolution choices. Before traveling away or risking a difficult bonus, consider evolving a species whose later form is still missing from the Pokédex.

Collection decisions
GoalActionWhy
Missing base formStay in its encounter areaRepeated catches use that pool
Missing evolutionStart Evo Mode after catching itUses the current run's collection
New location speciesComplete travel stepsChanges the encounter pool
Time running lowFocus the revealed targetExtra loops do not finish the catch
References
Guide references
ReferenceWebsite
Ruby and Sapphire mechanicswww.serebii.net
Capture sequence referencewww.serebii.net
Travel mechanicswww.serebii.net