Gothic 3 Regions and factions: Myrtana, Varant and Nordmar
Compare the mainland’s three regions and the interests competing within them.
Edition covered
Original Gothic 3 mainland campaign and publisher PC imagery. Community Patch options, Alternative Balancing and quest mods can alter costs, combat and requirements; Forsaken Gods is a separate game.
Myrtana contains occupied towns

Orc-controlled settlements and rebel camps create overlapping tasks. Helping a town locally is not automatically a permanent declaration of loyalty, but open violence can change which contacts remain available.
| Region | Typical setting | Main planning concern |
|---|---|---|
| Myrtana | Forests, farms and occupied towns | Orc and rebel interests overlap |
| Varant | Desert towns and oases | Travel routes and faction access |
| Nordmar | Mountain passes and clan halls | Dangerous terrain and strong enemies |
| Vengard | Royal stronghold within Myrtana | Story-specific access and conflict |
Varant changes the faction context
The desert brings Hashishin settlements, nomad interests and long journeys between oases. Plan supplies and routes before crossing the open terrain, and keep local reputation distinct from broader faction standing.
| Group | General position | Practical consequence |
|---|---|---|
| Orcs | Occupying power in much of Myrtana | Town tasks can earn local access |
| Rebels | Human resistance | Camps offer alternative contacts |
| Hashishin | Powerful desert faction | Reputation affects access and relations |
| Nomads and Nordmar clans | Regional communities | Their goals differ from occupying powers |
Nordmar rewards preparation
The northern region contains harsh terrain, dangerous wildlife and clan settlements. Arrive with a developed combat plan rather than assuming a main-story lead makes the route suitable for an untrained character.
Learn before choosing the final alignment
The main plot permits competing approaches to the larger conflict. Visit major contacts and understand their requests before committing to actions that remove leaders, settlements or entire quest networks.
References
| Reference | Website |
|---|---|
| Gothic 3 publisher listing | store.steampowered.com |
| Publisher game manual | store.steampowered.com |
