Spelunky adventure archiveSpelunkyGUIDES
Spelunky / Areas guide

Spelunky areas guide: Mines, Jungle, Ice Caves and Temple hazards

Adapt to each Spelunky HD area instead of carrying one movement routine through the run.

Edition covered

Spelunky HD: the 2012 remake, released on PC in 2013. These are Mossmouth’s HD Steam screenshots. The 2008 freeware game and Spelunky 2 have different routes, equipment behavior and secrets.

Use the Mines to build the run

A torch illuminates a dark Jungle level beside a pool of water.
A torch illuminates a dark Jungle level beside a pool of water.

The opening area provides a chance to collect supplies and learn the seed’s hazards. Find the key and locked chest if following the secret artifact route.

Areas guide reference
AreaCommon threatUseful preparation
MinesArrow traps, bats and spikesCarry an object to trigger traps
JungleTiki traps and dangerous waterInspect both sides of a landing
Ice CavesBottomless gaps, ice and UFOsSecure mobility and a safe platform
TempleCrush traps and mummiesLeave room to retreat
HellDense late-game hazardsArrive with supplies and reliable movement

Treat Jungle water as occupied space

Pools may contain piranhas and other hazards, while tiki traps punish nearby movement. Inspect the water and the sides of a landing platform before descending.

Situations and decisions
ThreatAvoidable mistakeBetter response
Tiki trapStanding beside its spikesCross only with clear spacing
Piranha poolDropping into unexplored waterInspect from above
UFODestroying it over needed terrainAnticipate the falling explosion
Crush trapEntering a narrow trigger laneLure from a safe escape route
MummyStanding in the attack pathUse distance or another angle

Plan every Ice Caves landing

Wide gaps and slippery surfaces make mobility valuable. Look down, preserve a way back to safety and avoid launching an enemy explosion into the platform you need.

Keep distance from Temple traps

Crush traps and dangerous enemies punish cramped movement. Use bombs or a controlled lure when the natural corridor gives the trap the advantage.

Useful tip

Your route should change when the area changes; Ice Caves freedom is not Temple safety.

References
Guide references
ReferenceWebsite
Spelunky publisher listingstore.steampowered.com
Spelunky HD Hell route referencespelunky.fandom.com