A new challenger approachesSuper Smash Bros. MeleeGUIDES
SUPER SMASH BROS. MELEE / REFERENCE

Controls & getting started

GameCube controls, recovery and basic match rules.

Edition covered

Original Super Smash Bros. Melee for Nintendo GameCube. Regional balance differences and later Smash games are outside this introductory guide.

Mario Melee portrait
Mario Melee portrait Mario Melee portrait. Character or creature reference from the guide’s illustrated game catalog. Read the related reference
01

Move and attack

Move with the Control Stick. A performs normal attacks; combine a quick directional flick with A for a smash attack. B with neutral, side, up or down input uses special moves.

02

Jump and defend

X, Y or an upward stick input jumps. L or R shields; Z grabs. In the air, L or R performs an air dodge.

03

Recover before you attack

After being launched, aim to return safely with your jumps and recovery move. An aerial dodge can leave you unable to act until landing, so practise it near the stage first.

04

Set your rules

Stock battles give each player limited lives. Time battles score KOs against falls. Local VS matches support up to four players.

05

Start with landings and recovery

Choose a fighter and practise returning from both a high and a low position near the edge. Then learn a simple grounded attack, an aerial attack and how to shield after landing. Those actions form a practical first match plan. If you are losing stocks quickly, review where you land and which recovery options remain before assuming you need a complicated offensive technique.

FIELD NOTE

Use Training Mode to practise a movement or item before taking it into a match.

What the screen tells you

The match texts and damage counter, taken from the game. “Ready” and “GO!” start a match; “TIME!” appears when the clock runs out and “GAME!” when the match is decided; a tie goes to “Sudden Death”, where everyone starts at 300%. “Success!”, “Failure” and “Complete!” close the solo challenges.

Ready
Ready
GO!
GO!
GAME!
GAME!
TIME!
TIME!
SuddenDeath
Sudden Death
Success!
Success!
Failure
Failure
Complete!
Complete!

The damage counter

%Damage goes up as a fighter is hit; the higher it is, the further the next hit sends them.

Results

Winner
Winner
1st
1st
2nd
2nd
3rd
3rd
4th
4th

Pictures taken from the Super Smash Bros. Melee (USA, revision 2) disc: textures decoded from the game’s own archives (character-select portraits, stock icons, stage-select pictures, emblems and menu art), the clear pictures stored on the disc, and frames from the opening movie.

References