Kirby Mass Attack controls, fruit and building ten Kirbys
Move the group, launch attacks and replace missing teammates.
Edition covered
Original Nintendo DS game. The adventure controls a group of up to ten Kirbys with the stylus, without the normal inhale-and-copy system.
Use taps to direct the group

Tap a destination to gather the Kirbys there and use rapid movement commands when necessary. Keep the group together before entering a narrow hazard sequence.
| Action | Purpose | Use |
|---|---|---|
| Tap destination | Move and gather Kirbys | Normal travel |
| Double tap destination | Run toward a point | Quick movement |
| Flick a Kirby | Throw it at a target | Combat and switches |
| Gather and draw a path | Move the group briefly through the air | Short crossings |
Flick individuals at targets
A stylus flick launches a Kirby at an enemy or object. Several Kirbys can swarm a suitable target, so group size affects how effectively an obstacle can be handled.
| State | Consequence | Response |
|---|---|---|
| Fewer than required Kirbys | Stage entrance stays unavailable | Collect fruit elsewhere |
| Fruit reaches 100 | Another Kirby joins | Continue until ten |
| Ten Kirbys present | Group is at maximum | Protect the full team |
| Kirbys are scattered | Hazards can isolate them | Regroup before moving on |
Collect fruit to grow the team
Fruit fills a meter; each 100 points creates another Kirby until ten are present. A depleted team may be unable to enter stages with higher Kirby requirements.
Carry the group across short gaps
Gathering the Kirbys allows a temporary drawn movement path. Use it for a controlled crossing rather than scattering individuals over a dangerous landing.
References
| Reference | Website |
|---|---|
| Game and island reference | wikirby.com |
| Nintendo DS manual | www.nintendo.com |
