Equipment slots, crafting stations and upgrades
A standard 1.4-era reference for making and improving a coherent loadout.
Retro-style PC game rather than a vintage console release. The detailed progression guides cover ordinary, unmodded Desktop 1.4.4 worlds; special seeds, mods, older consoles and later updates can differ.
9 items · one picture per entry · open a picture for full size.
Item directory

Armour sets
Read the full set bonus as well as defence. A matched set that supports your weapon class can be more useful than unrelated pieces with individually larger numbers.

Accessories
Equip functional accessories in active slots; social slots are for appearance. Slot availability varies with difficulty and progression, so avoid copying a loadout with more slots than you have.

Grappling hooks
Provide a separate movement tool from jumping or flight. Practise releasing and redirecting before relying on a hook to escape a boss attack.

Boots and wings
Ground speed and aerial movement. Different upgrades solve different problems.

Workbench, furnace and anvil
Early crafting chain. Stations unlock different recipes when you stand nearby.

Tinkerer’s Workshop
Combines eligible components into upgraded accessories. Check the recipe and preserve needed components rather than selling duplicates automatically.

Hardmode stations
Later crafting access. New ores and recipes require appropriate anvils or forges.

Modifiers and reforging
The Goblin Tinkerer rerolls eligible item modifiers. Improve the base equipment first; repeatedly reforging an item you will immediately replace is an avoidable money sink.

Potions, food and ammunition
Buffs and ammunition complement equipment. Refill after each attempt and check what is actually carried before summoning the next boss.
