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TERRARIA / EQUIPMENT

Equipment slots, crafting stations and upgrades

A standard 1.4-era reference for making and improving a coherent loadout.

Edition covered

Retro-style game rather than a vintage console release. Starter advice only; recipes and progression details vary by platform and version.

Equipment slots, crafting stations and upgrades — quick reference
EntryRole or use
Armour setsClass bonuses and set effects
AccessoriesMovement, damage and survival
Grappling hooksPositioning and recovery
Boots and wingsGround speed and aerial movement
Workbench, furnace and anvilEarly crafting chain
Tinkerer’s WorkshopCombining accessories
Hardmode stationsLater crafting access
Modifiers and reforgingStat adjustments
Potions, food and ammunitionConsumable preparation
01

Armour sets

Class bonuses and set effects. Read the full set bonus as well as defence. A matched set that supports your weapon class can be more useful than unrelated pieces with individually larger numbers.

02

Accessories

Movement, damage and survival. Equip functional accessories in active slots; social slots are for appearance. Slot availability varies with difficulty and progression, so avoid copying a loadout with more slots than you have.

03

Grappling hooks

Positioning and recovery. Provide a separate movement tool from jumping or flight. Practise releasing and redirecting before relying on a hook to escape a boss attack.

04

Boots and wings

Ground speed and aerial movement. Different upgrades solve different problems. Check flight duration, fall protection and compatibility instead of treating all mobility accessories as equivalent.

05

Workbench, furnace and anvil

Early crafting chain. Stations unlock different recipes when you stand nearby. Possessing the ingredients is insufficient if the required station is absent.

06

Tinkerer’s Workshop

Combining accessories. Combines eligible components into upgraded accessories. Check the recipe and preserve needed components rather than selling duplicates automatically.

07

Hardmode stations

Later crafting access. New ores and recipes require appropriate anvils or forges. Consult the Guide before assuming a missing recipe is a drop-rate problem.

08

Modifiers and reforging

Stat adjustments. The Goblin Tinkerer rerolls eligible item modifiers. Improve the base equipment first; repeatedly reforging an item you will immediately replace is an avoidable money sink.

09

Potions, food and ammunition

Consumable preparation. Buffs and ammunition complement equipment. Refill after each attempt and check what is actually carried before summoning the next boss.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.