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NPCs, recruitment and town services

Important town residents for a standard, unmodded 1.4-era world; exact later-version rules may differ.

Edition covered

Retro-style game rather than a vintage console release. Starter advice only; recipes and progression details vary by platform and version.

Explore individual character pages, portraits and biographies →
NPCs, recruitment and town services — quick reference
EntryRole or use
GuideRecipe help
MerchantBasic supplies
NursePaid recovery
DryadWorld-status and nature services
Goblin TinkererReforging and accessory crafting
MechanicWiring equipment
AnglerFishing quests
WizardHardmode magic supplies
Housing and pylonsTown infrastructure
01

Guide

Recipe help. Show him a material to inspect its crafting uses. This is the first stop for unfamiliar drops and helps avoid selling components needed for future equipment.

02

Merchant

Basic supplies. Requires suitable housing and the relevant money condition. Keep spare valid houses ready so meeting a recruitment condition can actually bring a resident.

03

Nurse

Paid recovery. Heals and removes many debuffs for a fee. Keep her accessible, but do not design every fight around reaching her while the arena is overwhelmed.

04

Dryad

World-status and nature services. Arrives after qualifying boss progress. Her information and stock support world management, though she does not automatically prevent evil-biome spread.

05

Goblin Tinkerer

Reforging and accessory crafting. Rescue the bound goblin underground after defeating the Goblin Army. Reforging can be expensive and rerolls modifiers, so set a spending limit before chasing perfection.

06

Mechanic

Wiring equipment. Rescued in the Dungeon, she supports switches, wires and mechanisms. Build and test a small circuit before connecting traps near your base.

07

Angler

Fishing quests. Found sleeping at an Ocean. His quests add optional fishing rewards; keep the requested fish and conditions separate from ordinary fishing income.

08

Wizard

Hardmode magic supplies. Found bound underground in Hardmode. Prepare an open house and a safe return route when exploration brings you to him.

09

Housing and pylons

Town infrastructure. Valid housing, biome and resident conditions matter. Pylon sales and happiness rules can change between versions; consult the linked current reference for exact conditions.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.