Company of Heroes resource sectors, cutoffs and population
Understand the supply line behind the resource number.
Edition covered
The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.
Capture a connected network

Sectors must connect back to your headquarters through friendly territory to provide their normal resource benefit. Capturing a cutoff can therefore matter more than standing on a distant fuel point.
| Item | Main use | How it is obtained |
|---|---|---|
| Manpower | Recruitment and reinforcement | Base income and controlled territory effects |
| Munitions | Abilities, mines and many upgrades | Connected munitions sectors |
| Fuel | Vehicles and technology | Connected fuel sectors |
| Population capacity | Limits army size | Territory control and faction rules |
| Victory Points | Drain the opposing score when held in sufficient number | Capture and maintain objective control |
Spend the three resources differently
Manpower supports recruitment and reinforcement, munitions pays for many abilities and weapon upgrades, and fuel drives vehicles and technology. A large stockpile of one does not replace a shortage of another.
| Position | Why it matters | Response |
|---|---|---|
| Cutoff sector | Links outer resources to headquarters | Prioritize defense or recapture |
| Fuel sector | Supports vehicle timing | Contest when preparing or delaying armor |
| Munitions sector | Funds upgrades and abilities | Hold enough for your chosen tactics |
| Strategic point | Connects the territory network | Use it to shape supply lines |
| Victory Point | Controls the match timer | Balance it against army preservation |
Separate victory points from fuel
Victory Point mode is won by controlling the objective balance over time. Resource sectors enable the army that holds those points, but collecting every fuel point is not the victory condition itself.
Defend the route rather than every flag
A mobile reserve near a key connecting sector can protect several outer points. Avoid splitting all squads into isolated fights just to keep every flag colored your way.
A mobile reserve near a key connecting sector can protect several outer points. Avoid splitting all squads into isolated fights just to keep every flag colored your way.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | cdn.akamai.steamstatic.com |
