Company of Heroes Guide
2006 ยท World War II real-time tacticsGame guides
| Guide | What you will find |
|---|---|
Territory & resources | Understand the supply line behind the resource number. |
Cover & retreat | Keep squads fighting from the right side of cover and retreat before a wipe. |
American army | Compare the two early production routes and the vehicles they lead toward. |
Wehrmacht & doctrines | Build the German army around support weapons and an appropriate tech transition. |
Field units | Identify the people, factions or battlefield roles used throughout this guide. |
At a glance
| Focus | What to know |
|---|---|
| Connect captured sectors | Isolated territory cannot provide its normal resource flow to headquarters. |
| Use cover facing the enemy | A wall protects against one direction, not every possible flank. |
| Retreat before the last man dies | Reinforcing a surviving veteran squad is usually better than replacing it. |
Field units View guide โ
| Unit | Role | At a glance |
|---|---|---|
| Riflemen | American infantry squad | Captures territory and fights with upgrades suited to the threat. |
| Engineers | American support squad | Builds, repairs and uses mines or demolition tools. |
| Volksgrenadiers | Wehrmacht infantry squad | Provides early infantry presence and supporting anti-vehicle options. |
| Pioneers | Wehrmacht support squad | Builds defenses, repairs vehicles and captures territory. |
| Sniper | Specialist infantry | Picks off individual soldiers but needs careful protection. |
| Heavy machine-gun team | Suppression weapon | Controls a firing arc and is vulnerable to flanks. |
Quick answers
| Topic | Go straight to |
|---|---|
| Territory & resources | Capture a connected network โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Company of Heroes: game and edition overview | store.steampowered.com |

Territory & resources
Cover & retreat
American army
Wehrmacht & doctrines