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Company of Heroes / American army

Company of Heroes American production buildings and unit roles

Compare the two early production routes and the vehicles they lead toward.

Edition covered

The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.

Choose the early production route

Company of Heroes tank firing in a street of damaged buildings.
Company of Heroes tank firing in a street of damaged buildings.

The Barracks produces the main Riflemen force, while the Weapon Support Center produces support specialists. Either route needs a plan for capping territory and responding to the opponent's next unit.

American production reference
BuildingSelected unitsUse
BarracksRiflemen and JeepMobile early infantry and reconnaissance
Weapon Support CenterHMG, Mortar and SniperSpecialist fire support
Motor PoolM8, Halftrack and 57mm AT gunMid-game mobility and anti-tank defense
Tank DepotSherman, M10 and CrocodileHeavier vehicle options

Match vehicles to the target

An M8 is useful for mobile pressure, but it is not a substitute for a tank destroyer against heavy armor. Read the armor threat before spending the fuel needed for a vehicle transition.

American unit matchups
UnitMain roleAvoid assuming
RiflemenFlexible infantry with upgradesUnupgraded rifles solve every armor threat
57mm AT gunAnti-vehicle firing laneIt can defend itself from a flank
M8 Armored CarMobile harassment and pressureIt is a heavy tank
M10 Tank DestroyerMobile anti-tank combatIt is equally effective against all infantry
ShermanGeneral tank supportIt can ignore dedicated anti-tank weapons

Keep anti-tank support connected

An anti-tank gun needs a firing lane and protection from infantry. Mines and rifle support can stop a vehicle from simply driving around its narrow arc.

Use doctrine abilities as support

Infantry, Airborne and Armor companies add different off-map or specialist options. They complement the production army and require command-point and resource planning rather than replacing the territory game.

Useful tip

Infantry, Airborne and Armor companies add different off-map or specialist options. They complement the production army and require command-point and resource planning rather than replacing the territory game.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualcdn.akamai.steamstatic.com