Company of Heroes American production buildings and unit roles
Compare the two early production routes and the vehicles they lead toward.
Edition covered
The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.
Choose the early production route

The Barracks produces the main Riflemen force, while the Weapon Support Center produces support specialists. Either route needs a plan for capping territory and responding to the opponent's next unit.
| Building | Selected units | Use |
|---|---|---|
| Barracks | Riflemen and Jeep | Mobile early infantry and reconnaissance |
| Weapon Support Center | HMG, Mortar and Sniper | Specialist fire support |
| Motor Pool | M8, Halftrack and 57mm AT gun | Mid-game mobility and anti-tank defense |
| Tank Depot | Sherman, M10 and Crocodile | Heavier vehicle options |
Match vehicles to the target
An M8 is useful for mobile pressure, but it is not a substitute for a tank destroyer against heavy armor. Read the armor threat before spending the fuel needed for a vehicle transition.
| Unit | Main role | Avoid assuming |
|---|---|---|
| Riflemen | Flexible infantry with upgrades | Unupgraded rifles solve every armor threat |
| 57mm AT gun | Anti-vehicle firing lane | It can defend itself from a flank |
| M8 Armored Car | Mobile harassment and pressure | It is a heavy tank |
| M10 Tank Destroyer | Mobile anti-tank combat | It is equally effective against all infantry |
| Sherman | General tank support | It can ignore dedicated anti-tank weapons |
Keep anti-tank support connected
An anti-tank gun needs a firing lane and protection from infantry. Mines and rifle support can stop a vehicle from simply driving around its narrow arc.
Use doctrine abilities as support
Infantry, Airborne and Armor companies add different off-map or specialist options. They complement the production army and require command-point and resource planning rather than replacing the territory game.
Infantry, Airborne and Armor companies add different off-map or specialist options. They complement the production army and require command-point and resource planning rather than replacing the territory game.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | cdn.akamai.steamstatic.com |
