Company of Heroes / Field units
Company of Heroes field units, support teams and original faction scope
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.
6 characters · one picture per entry · open a picture for full size.
Field units



Wehrmacht infantry squad
Volksgrenadiers
Provides early infantry presence and supporting anti-vehicle options.



Quick notes
- Read this as a battlefield directory. Company of Heroes is controlled through squads and support teams rather than a recruitable story party.
- Separate the two original armies. The core 2006 multiplayer contest is Americans versus Wehrmacht.
- Keep campaign scripting in mind. The campaign introduces units and reinforcements according to mission objectives.
- Preserve upgraded specialists. A sniper or support team that survives can remain useful for a long match.
Separate the two original armies
| Team or specialist | Target or task | Protection needed |
|---|---|---|
| Heavy machine-gun team | Suppress infantry in an arc | Flank security |
| Mortar team | Indirect fire on static positions | Distance from enemy rushes |
| Anti-tank gun crew | Vehicles in a firing lane | Infantry support and mines |
| Sniper | Individual enemy soldiers | Scouting and an escape route |
| Engineer or Pioneer | Construction, repair and mines | Cover while working |
Useful tip
A sniper or support team that survives can remain useful for a long match. Protect it with scouting and nearby infantry instead of leaving it alone because its weapon has long range.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | cdn.akamai.steamstatic.com |
