Company of Heroes adventure archiveCompany of HeroesGUIDES
Company of Heroes / Cover & retreat

Company of Heroes cover, suppression and squad survival

Keep squads fighting from the right side of cover and retreat before a wipe.

Edition covered

The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.

Read cover direction

Company of Heroes close battlefield view of infantry firing through ruins.
Company of Heroes close battlefield view of infantry firing through ruins.

Sandbags, walls and craters provide protection only in the relevant direction. A squad behind a wall can become exposed when the enemy moves around the end, so reposition as the firing angle changes.

Cover states
StateMeaningTactical response
Heavy coverStrong protection from the covered directionUse it for a sustained firefight
Light coverPartial protectionImprove position when possible
Open groundLittle terrain protectionCross quickly or with support
Negative coverEspecially exposed terrain such as roadsAvoid fighting there unnecessarily
GarrisonBuilding-based protection and firing positionsCheck windows, damage and enemy weapons

Flank a machine gun

A heavy machine-gun team covers a limited arc. Use another squad, smoke or indirect fire to create a safe approach rather than marching the whole force through the same suppressed lane.

Suppression responses
SituationUseful responseReason
One squad suppressedAttack from a second angleForces the weapon to choose a target
Known MG positionUse mortar fireAttacks without crossing its arc
Blocked approachUse smoke where availableReduces the defenders firing advantage
Nearly destroyed squadRetreat earlyPreserves the squad for reinforcement
Flanked support weaponReposition or retreatA fixed arc cannot cover every direction

Reinforce a surviving squad

Retreat sends infantry toward headquarters with defensive benefits, but does not make it invulnerable. Use it before the last few models are trapped; surviving squads retain value through experience and upgrades.

Inspect buildings before garrisoning

Buildings protect infantry but have fixed windows and can be damaged or destroyed. A garrison with no useful firing side may contribute little, and flame or demolition weapons can make staying inside dangerous.

Useful tip

Buildings protect infantry but have fixed windows and can be damaged or destroyed. A garrison with no useful firing side may contribute little, and flame or demolition weapons can make staying inside dangerous.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualcdn.akamai.steamstatic.com