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Company of Heroes / Wehrmacht & doctrines

Company of Heroes Wehrmacht tech tiers, veterancy and doctrines

Build the German army around support weapons and an appropriate tech transition.

Edition covered

The original 2006 Company of Heroes campaign and American-versus-Wehrmacht multiplayer foundations. Pictures show the original game. Opposing Fronts and Tales of Valor add factions, campaigns and units that are outside the core tables here.

Progress through the correct structures

Company of Heroes infantry advancing past explosions and defensive obstacles.
Company of Heroes infantry advancing past explosions and defensive obstacles.

Wehrmacht technology is tied to headquarters phase upgrades and production buildings. Having fuel in the bank does not let a tank appear before the relevant phase and building are ready.

Wehrmacht production tiers
StructureSelected unitsBattlefield role
Wehrmacht QuartersVolksgrenadiers, MG42, Sniper and MotorcycleEarly combined support
Krieg BarracksGrenadiers, Mortar, Halftrack and Pak 38Infantry and anti-tank support
Sturm ArmoryPuma and StuG IVMobile mid-game vehicles
Panzer CommandPanzer IV, Panther and OstwindLate armored options
Kampfkraft CentreVeterancy purchasesImproves unit categories

Support specialist units

The MG42 controls infantry approaches while the Pak provides anti-tank coverage. Both need protection against flanking units; an army of support weapons without a mobile screen is easy to isolate.

Doctrine directory
ArmyDoctrineGeneral emphasis
AmericansInfantry CompanyInfantry support and artillery
AmericansAirborne CompanyAirborne reinforcements and support
AmericansArmor CompanyArmored warfare
WehrmachtDefensive DoctrineDefensive support and fortified positions
WehrmachtBlitzkrieg DoctrineAssault reinforcements and offensive tools
WehrmachtTerror DoctrinePsychological and heavy offensive support

Plan purchased veterancy

The Kampfkraft Centre provides purchased veterancy by unit category. This differs from the American experience model, so compare the upgrade cost with the number of relevant units you already field.

Choose the doctrine for the match

Defensive, Blitzkrieg and Terror offer different abilities and reinforcements. Save the required resources and avoid choosing solely for a late unit when the current frontline already needs help.

Useful tip

Defensive, Blitzkrieg and Terror offer different abilities and reinforcements. Save the required resources and avoid choosing solely for a late unit when the current frontline already needs help.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualcdn.akamai.steamstatic.com