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Victini in Pokémon Black and White: locations, stats and moves

Find Victini’s original Black and White encounter records, Generation V Psychic/Fire typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Victini is Unova #000 and National #494. Its original Black and White typing is Psychic / Fire. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Victini
Victini: standard Generation V sprite, Unova #000.
Victini Generation V base stats
StatBase value
HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600
02

Where to obtain it in Black and White

Liberty Garden needs the historical Liberty Pass. The recorded level 15 encounter is unavailable on a fresh save without that event item.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Victini recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Liberty Garden Lighthouse BasementBlackStationary encounter15Historical Liberty Pass Required
Liberty Garden Lighthouse BasementWhiteStationary encounter15Historical Liberty Pass Required
03

Evolution family and original requirements

Victini has no evolution within the original Unova Pokédex. Form changes are separate from evolution.

Forms and Pokédex completion guide

04

Abilities and breeding reference

Victini ability slots
AbilitySlot / availability
Victory StarRegular ability

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Victini breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Undiscovered
Base hatch cycles120
Experience growthSlow
Base capture rate3 / 255 (not a percentage chance)
EV yield when defeatedHp +3

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Victini Black and White level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveFocus Energy
1 / starting moveIncinerate
1 / starting moveQuick Attack
1 / starting moveSearing Shot
9Endure
17Headbutt
25Flame Charge
33Reversal
41Flame Burst
49Zen Headbutt
57Inferno
65Double Edge
73Flare Blitz
81Final Gambit
89Stored Power
97Overheat

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Victini original compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM52Focus BlastFightingSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM63EmbargoDarkStatus
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

No original Black/White Egg moves are recorded for this standard species.

Return to Victini in the illustrated regional Pokédex.

    FIELD NOTE

    Use the exact Black or White method and condition before hunting Victini. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

    References