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Amnesia: The Dark Descent / Endings guide

Amnesia The Dark Descent endings: revenge, sacrifice and Agrippa

The decisive actions for the three Orb Chamber outcomes, with spoilers.

Edition covered

The 2010 Daniel campaign in normal play. Justine, A Machine for Pigs and the later Hard Mode have different rules and are outside this reference. Steam publisher pictures depict The Dark Descent; story and ending guides contain spoilers.

Ending decisions in the Orb Chamber

Daylight enters arched windows around a circular stone fountain.
Daylight enters arched windows around a circular stone fountain.

There is no conventional final boss fight. The ending is determined by whether Daniel interrupts the ritual, waits or completes Agrippa’s request.

Ending decisions in the Orb Chamber
OutcomeRequired actionResult
Daniel’s revengeTopple the three ritual pillarsAlexander’s ritual fails
Alexander’s outcomeAllow the ritual to finishAlexander leaves Daniel behind
Agrippa’s outcomePrepare Agrippa’s head and place it in the open portalAgrippa reaches the other side
Prison variantRemain imprisoned without escaping until the Shadow arrivesEarlier variant of Daniel’s death, not a fourth Orb Chamber solution

Preparation before the last room

Only Agrippa’s route needs its optional preparation carried into the finale. Decide that objective while his quest is still available.

Preparation before the last room
StageIf pursuing AgrippaIf pursuing revenge
Meeting AgrippaListen to his request and investigate the tonicThe main route can continue without completing the request
Finding suppliesCollect the required tonic componentsPrioritize main-path progression
Before leaving the late-game areaComplete the head preparationDo not expect a missing head to appear at the portal
Orb ChamberWait for a usable portal, then use the headPush over the ritual pillars

The countdown matters

Do not destroy the pillars first when attempting Agrippa’s ending. The portal must become usable; waiting without completing his action leads to a different result.

Keep outcome labels separate from interpretation

Players call endings good, bad or revenge, but the mechanical distinction is the action taken. These labels do not prove one ending is the official canon.

References
Guide references
ReferenceWebsite
Amnesia: The Dark Descent publisher listingstore.steampowered.com
Frictional Games: Amnesiafrictionalgames.com
Puzzle and route referencesteamcommunity.com
Wine Cellar and original campaign walkthroughwww.justadventure.com
Ending triggersamnesia.fandom.com
Daniel and survival systemsamnesia.fandom.com
Gatherer referenceamnesia.fandom.com