Amnesia: The Dark Descent adventure archiveAmnesia: The Dark DescentGUIDES

Amnesia: The Dark Descent Guide

2010 · Survival horror

Game guides

Find the guide you need
GuideWhat you will find
Daylight enters arched windows around a circular stone fountain.EndingsThe decisive actions for the three Orb Chamber outcomes, with spoilers.
Daniel’s lantern illuminates a deformed creature in a stone corridor.SurvivalManage Daniel’s light and health without wasting scarce supplies.
A suspended walkway hangs over pipes in a tall blue-lit stone chamber.Early puzzlesA selective reference for the first major locked routes.
A torch lights a narrow wooden room containing a seated figure.MonstersRecognize the threats and choose an escape response.
A torch lights a narrow wooden room containing a seated figure.CharactersThe central figures explain Daniel’s missing memories, the orb and the final choice. This directory includes story spoilers.

At a glance

Three useful starting points
FocusWhat to know
Stay aliveHide or escape; Daniel cannot fight the monsters.
Manage lightUse oil for travel and tinderboxes for useful fixed lights.
Choose an endingYour actions in the Orb Chamber determine the final outcome.

Characters Character guide →

Key characters and their roles
CharacterRoleAt a glance
DanielPlayable protagonistExplores Brennenburg after deliberately losing his memories.
AlexanderBaron of BrennenburgGuides Daniel’s former experiments and prepares the final ritual.
AgrippaPrisoner and occultistAsks Daniel for help reaching the portal.
The ShadowPursuing forceFollows the disturbed orb and spreads hostile organic growth.
WeyerOff-screen occultistConnected to Agrippa’s proposed escape.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
EndingsEnding decisions in the Orb Chamber →

Pictures All pictures →

A suspended walkway hangs over pipes in a tall blue-lit stone chamber.
A suspended walkway hangs over pipes in a tall blue-lit stone chamber.
Daniel’s lantern illuminates a deformed creature in a stone corridor.
Daniel’s lantern illuminates a deformed creature in a stone corridor.
Daylight enters arched windows around a circular stone fountain.
Daylight enters arched windows around a circular stone fountain.
A torch lights a narrow wooden room containing a seated figure.
A torch lights a narrow wooden room containing a seated figure.
References
Guide references
ReferenceWebsite
Amnesia: The Dark Descent: game and edition overviewstore.steampowered.com