Amnesia: The Dark Descent adventure archiveAmnesia: The Dark DescentGUIDES
Amnesia: The Dark Descent / Monsters guide

Amnesia monster guide: Grunts, Brutes, Kaernk and the Shadow

Recognize the threats and choose an escape response.

Edition covered

The 2010 Daniel campaign in normal play. Justine, A Machine for Pigs and the later Hard Mode have different rules and are outside this reference. Steam publisher pictures depict The Dark Descent; story and ending guides contain spoilers.

Threats at a glance

A torch lights a narrow wooden room containing a seated figure.
A torch lights a narrow wooden room containing a seated figure.

Daniel has no normal combat solution. A useful response depends on whether the danger is a patrol, a chase, water movement or a blocked escape route.

Threats at a glance
ThreatWhere danger comes fromResponse
Servant GruntPatrols and pursuitUse darkness, cover and doors to break sight
Servant BruteFast, dangerous close attacksAvoid contact and commit to a clear escape route
KaernkInvisible movement through waterStay on crates and watch splashes
The ShadowHostile growth and scripted pursuitKeep moving along the escape route

Water-section decisions

Raised objects provide breathing room from the Kaernk. Plan the next landing before dropping into water to operate a gate.

Water-section decisions
TaskPreparationExecution
Cross a flooded hallIdentify raised cratesMove between safe platforms
Locate the creatureWatch water disturbancesAvoid the area of approaching splashes
Turn a gate wheelCreate distance or a distractionOperate it while the creature is occupied
Leave a chase sectionKnow the door routeRun and close doors behind you

Do not confuse an apparition with a safe enemy

Some scenes are scripted or psychological, but assuming every figure is harmless can be fatal. Use normal cover until the immediate situation is clear.

Return to exploration after the patrol leaves

Listen for fading footsteps before emerging. Once the room is safe, restore orientation and check the next exit rather than immediately running into a second unknown area.

References
Guide references
ReferenceWebsite
Amnesia: The Dark Descent publisher listingstore.steampowered.com
Frictional Games: Amnesiafrictionalgames.com
Puzzle and route referencesteamcommunity.com
Wine Cellar and original campaign walkthroughwww.justadventure.com
Ending triggersamnesia.fandom.com
Daniel and survival systemsamnesia.fandom.com
Gatherer referenceamnesia.fandom.com