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Assassin's Creed III / Combat and notoriety

Assassin's Creed III Combat and notoriety: counters, firing lines and pursuit

Understand Connor’s counter choices and the original city alert system.

Edition covered

Original 2012 main campaign and original PC publisher screenshots. Remastered interface changes, Liberation and The Tyranny of King Washington expansion are outside these base-game tables.

Counter is the beginning of a choice

Connor faces several soldiers in an autumn woodland.
Connor faces several soldiers in an autumn woodland.

A successful counter creates a response window. Killing, throwing and disarming serve different enemies; resistant opponents can punish a repeated basic kill attempt. Break a defense or change the response when the first method fails.

Combat responses
ThreatResponse to tryReason
Ordinary soldierCounter killQuickly removes a committed attacker
Resistant opponentDisarm or defense breakAvoid repeating a resisted kill
Firing lineHuman shield or solid coverProtects against the incoming volley
Crowded meleeThrow to create roomChanges spacing before the next attack

Use a human shield against a firing line

When soldiers prepare a volley, move close enough to an enemy for the human-shield action. The warning is a cue to find protection immediately, rather than continuing a long attack animation in the open.

City notoriety tools
ToolEffectUse case
Wanted posterReduces notorietyWork through accessible street posters
Town crierPaid notoriety reductionQuicker than searching for another poster
PrinterBribe to clear notorietyUseful after a serious alert
Break line of sightEscapes the immediate chaseStill check remaining notoriety afterward

Notoriety survives a short escape

Breaking sight ends immediate contact, but city notoriety can remain. Remove posters, pay town criers or bribe a printer as appropriate to the current level, then avoid another public offense while leaving.

Keep the original whistle behavior in mind

The original game’s lure options depend on the hiding context. Remastered expanded some stealth behavior, so do not assume that every later-edition whistle opportunity exists in the 2012 release.

Useful tip

The original game’s lure options depend on the hiding context.

References
Guide references
ReferenceWebsite
Assassin's Creed III publisher listingstore.steampowered.com
Ubisoft original PC documentationstore.steampowered.com
Official guide sample from Piggybackwww.piggyback.com
PlayStation Blog naval combat previewblog.playstation.com