Assassin's Creed III Combat and notoriety: counters, firing lines and pursuit
Understand Connor’s counter choices and the original city alert system.
Edition covered
Original 2012 main campaign and original PC publisher screenshots. Remastered interface changes, Liberation and The Tyranny of King Washington expansion are outside these base-game tables.
Counter is the beginning of a choice

A successful counter creates a response window. Killing, throwing and disarming serve different enemies; resistant opponents can punish a repeated basic kill attempt. Break a defense or change the response when the first method fails.
| Threat | Response to try | Reason |
|---|---|---|
| Ordinary soldier | Counter kill | Quickly removes a committed attacker |
| Resistant opponent | Disarm or defense break | Avoid repeating a resisted kill |
| Firing line | Human shield or solid cover | Protects against the incoming volley |
| Crowded melee | Throw to create room | Changes spacing before the next attack |
Use a human shield against a firing line
When soldiers prepare a volley, move close enough to an enemy for the human-shield action. The warning is a cue to find protection immediately, rather than continuing a long attack animation in the open.
| Tool | Effect | Use case |
|---|---|---|
| Wanted poster | Reduces notoriety | Work through accessible street posters |
| Town crier | Paid notoriety reduction | Quicker than searching for another poster |
| Printer | Bribe to clear notoriety | Useful after a serious alert |
| Break line of sight | Escapes the immediate chase | Still check remaining notoriety afterward |
Notoriety survives a short escape
Breaking sight ends immediate contact, but city notoriety can remain. Remove posters, pay town criers or bribe a printer as appropriate to the current level, then avoid another public offense while leaving.
Keep the original whistle behavior in mind
The original game’s lure options depend on the hiding context. Remastered expanded some stealth behavior, so do not assume that every later-edition whistle opportunity exists in the 2012 release.
The original game’s lure options depend on the hiding context.
References
| Reference | Website |
|---|---|
| Assassin's Creed III publisher listing | store.steampowered.com |
| Ubisoft original PC documentation | store.steampowered.com |
| Official guide sample from Piggyback | www.piggyback.com |
| PlayStation Blog naval combat preview | blog.playstation.com |
