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Assassin's Creed III / Sequences and side activities

Assassin's Creed III Sequences and side activities: when Connor takes over

Find the campaign’s major phases and distinguish optional systems from main memories.

Edition covered

Original 2012 main campaign and original PC publisher screenshots. Remastered interface changes, Liberation and The Tyranny of King Washington expansion are outside these base-game tables.

The opening belongs to Haytham

Connor fights red-coated soldiers outside a building at night.
Connor fights red-coated soldiers outside a building at night.

Sequences 1–3 follow Haytham Kenway. Connor’s childhood begins in Sequence 4, and his training develops through Sequence 5. The adult Assassin campaign opens out in Sequence 6; early limitations are often story progression rather than missing equipment.

Campaign phases
Sequence rangeViewpoint or focusWhat to expect
1–3Haytham KenwayOpening journey and colonial introduction
4Young ConnorVillage and childhood memories
5Connor’s trainingAchilles, Homestead and developing equipment
6–12Adult ConnorRevolution-era Assassin campaign

Separate optional objectives from completion

A memory can be completed without every optional synchronization condition. Read the conditions before a replay if pursuing full synchronization, because an objective such as remaining undetected or using a specific method can be stricter than simply finishing.

Optional activity families
ActivityMain benefitWhere to look
Homestead missionsResidents and artisan developmentDavenport Homestead and recruitment markers
Liberation missionsDistrict support and Assassin recruitsBoston and New York
Naval missionsAquila combat assignmentsNaval map and harbor access
Frontiersmen and hunting activitiesExploration challengesFrontier contacts and map markers

Build side systems alongside the story

Homestead recruitment, liberation and naval work unlock or develop as the campaign advances. Revisit the map after a sequence if the activity you want is not yet offered.

Use replay for a specific goal

Choose a memory from the progress tracker when improving synchronization. Plan around its stated conditions instead of treating the open world as a permanent source of every mission-only opportunity.

Useful tip

Choose a memory from the progress tracker when improving synchronization.

References
Guide references
ReferenceWebsite
Assassin's Creed III publisher listingstore.steampowered.com
Ubisoft original PC documentationstore.steampowered.com
Official guide sample from Piggybackwww.piggyback.com
PlayStation Blog naval combat previewblog.playstation.com