Assassin's Creed III Sequences and side activities: when Connor takes over
Find the campaign’s major phases and distinguish optional systems from main memories.
Edition covered
Original 2012 main campaign and original PC publisher screenshots. Remastered interface changes, Liberation and The Tyranny of King Washington expansion are outside these base-game tables.
The opening belongs to Haytham

Sequences 1–3 follow Haytham Kenway. Connor’s childhood begins in Sequence 4, and his training develops through Sequence 5. The adult Assassin campaign opens out in Sequence 6; early limitations are often story progression rather than missing equipment.
| Sequence range | Viewpoint or focus | What to expect |
|---|---|---|
| 1–3 | Haytham Kenway | Opening journey and colonial introduction |
| 4 | Young Connor | Village and childhood memories |
| 5 | Connor’s training | Achilles, Homestead and developing equipment |
| 6–12 | Adult Connor | Revolution-era Assassin campaign |
Separate optional objectives from completion
A memory can be completed without every optional synchronization condition. Read the conditions before a replay if pursuing full synchronization, because an objective such as remaining undetected or using a specific method can be stricter than simply finishing.
| Activity | Main benefit | Where to look |
|---|---|---|
| Homestead missions | Residents and artisan development | Davenport Homestead and recruitment markers |
| Liberation missions | District support and Assassin recruits | Boston and New York |
| Naval missions | Aquila combat assignments | Naval map and harbor access |
| Frontiersmen and hunting activities | Exploration challenges | Frontier contacts and map markers |
Build side systems alongside the story
Homestead recruitment, liberation and naval work unlock or develop as the campaign advances. Revisit the map after a sequence if the activity you want is not yet offered.
Use replay for a specific goal
Choose a memory from the progress tracker when improving synchronization. Plan around its stated conditions instead of treating the open world as a permanent source of every mission-only opportunity.
Choose a memory from the progress tracker when improving synchronization.
References
| Reference | Website |
|---|---|
| Assassin's Creed III publisher listing | store.steampowered.com |
| Ubisoft original PC documentation | store.steampowered.com |
| Official guide sample from Piggyback | www.piggyback.com |
| PlayStation Blog naval combat preview | blog.playstation.com |
