A Link to the Past Walkthrough Order: Light & Dark World Route
The whole game in 22 steps: which dungeon comes next and what to pick up on the way.
Edition: original Super NES / Super Famicom game (1991–92). The Game Boy Advance version adds Four Swords content and differs in places.
Light World
- Link’s House Open the chest for the
Lamp, then head for the castle. - Hyrule Castle Hyrule Castle: take your uncle’s sword, grab the
Boomerang, free Zelda and escort her to the Sanctuary. - Kakariko Village Sahasrahla has gone into hiding; his wife says to look near the Eastern Palace. Buy a Bottle from the merchant if you have 100 Rupees.
- Pendant of Courage Eastern Palace gives the
Bow. Show the pendant to Sahasrahla for the
Pegasus Boots. - Book of Mudora Dash into the shelf in the Kakariko Library to knock down the
Book of Mudora. - Pendant of Power Desert Palace gives the
Power Glove. - Death Mountain Lift the rock on the mountain path, guide the Lost Old Man through the dark cave and receive the
Magic Mirror. - Pendant of Wisdom Use the Mirror trick to reach Tower of Hera and win the
Moon Pearl. - Master Sword With all three pendants, draw the
Master Sword in the Lost Woods. - Agahnim Cut the barrier on Hyrule Castle Tower and defeat Agahnim. He pulls Link into the Dark World.
Dark World
- Crystal 1 Palace of Darkness: pay Kiki to open the door; the prize is the
Magic Hammer. - Zora’s Flippers Back in the Light World, buy
Zora’s Flippers from King Zora for 500 Rupees. - Crystal 2 Swamp Palace: drain the Light World floodgate first. Prize: the
Hookshot. - Crystal 3 Skull Woods in the Skeleton Forest gives the
Fire Rod. - Crystal 4 Thieves’ Town in the Village of Outcasts gives the
Titan’s Mitt. - Crystal 5 Ice Palace needs the Flippers, the Mitt and fire. Prize: the
Blue Mail. - Flute and Ether Get the
Flute (Haunted Grove, then the Kakariko weathervane) and the
Ether Medallion from the tablet near the Tower of Hera. - Crystal 6 Misery Mire: open it with Ether. Prize: the
Cane of Somaria. - Quake Throw something into the Catfish’s ring of stones in the Lake of Ill Omen for the
Quake Medallion. - Crystal 7 Turtle Rock: open it with Quake. Prize: the
Mirror Shield, and Zelda is freed. - Silver Arrows Buy the Super Bomb, blast the Pyramid’s cracked wall and visit the fairy for the
Silver Arrows and
Golden Sword. How. - Ganon’s Tower Ganon’s Tower: the
Red Mail, three rematches and Agahnim at the top. Then follow Ganon to the Pyramid of Power.
What to bring into each dungeon
| Dungeon | How to get in | Bring |
|---|---|---|
| Hyrule Castle | On the rainy first night, slip through a hidden hole under a bush beside the castle wall. | |
| Eastern Palace | Open from the start. | |
| Desert Palace | Read the stone tablet on the square in front of the palace with the Book of Mudora. | |
| Tower of Hera | Climb Death Mountain with the Lost Old Man’s help, get his Magic Mirror, then make a brief trip to the Dark World and mirror back onto the far side of Spectacle Rock to reach the tower. | |
| Hyrule Castle Tower | Agahnim seals the doorway with a magic barrier after the escape. | |
| Palace of Darkness | In the hedge maze, pay Kiki the monkey 10 Rupees to follow you, then 100 more at the palace so he hits the switch that opens the door. | |
| Swamp Palace | Step inside, then use the Magic Mirror to reach the Light World ruins in the Great Swamp and pull the switch that opens the watergate. | |
| Skull Woods | The dungeon has many entrances — skull mouths and holes in the forest floor. | |
| Thieves’ Town | Grab the prongs of the gargoyle’s trident and pull them to open the entrance. | |
| Ice Palace | Swim to the largest island in Lake Hylia with Zora’s Flippers, lift the dark rock with the Titan’s Mitt and step on the warp tile beneath it to reach the palace. | |
| Misery Mire | Play the Flute to fly to the desert, lift the heavy rocks with the Titan’s Mitt to reach the warp tile, then use the Ether Medallion in front of the entrance to open it. | |
| Turtle Rock | Reach the warp tile on the eastern summit of the Light World’s Death Mountain and warp onto the turtle’s shell. | |
| Ganon’s Tower | Rescue all seven maidens. |
FAQ
What is the order of the dungeons in A Link to the Past?
Eastern Palace, Desert Palace, Tower of Hera, Hyrule Castle Tower, then Palace of Darkness, Swamp Palace, Skull Woods, Thieves’ Town, Ice Palace, Misery Mire, Turtle Rock and Ganon’s Tower.
When do you get the Master Sword?
After the Tower of Hera, once you hold all three Pendants of Virtue. It waits on a pedestal deep in the Lost Woods.
Do you need the Silver Arrows to beat Ganon?
Yes. Only the Silver Arrows finish him. Get them from the Pyramid fairy.
Sources & picture credits
- The Legend of Zelda: A Link to the Past (Zeldapedia)
- Hyrule Castle (Zeldapedia)
- Eastern Palace (Zeldapedia)
- Desert Palace (Zeldapedia)
- Tower of Hera (Zeldapedia)
- Hyrule Castle Tower (Zeldapedia)
- Palace of Darkness (Zeldapedia)
- Swamp Palace (Zeldapedia)
- Skull Woods (Zeldapedia)
- Thieves’ Town (Zeldapedia)
- Ice Palace (Zeldapedia)
- Misery Mire (Zeldapedia)
- Turtle Rock (Zeldapedia)
- Ganon’s Tower (Zeldapedia)
Guide text is original retrogameindex writing, checked against Zeldapedia. Screenshots, sprites and artwork © Nintendo; local copies archived from Zeldapedia file pages (listed on the image gallery).
