A Hyrule adventure atlasThe Legend of Zelda: A Link to the PastGUIDES

A Link to the Past Walkthrough Order: Light & Dark World Route

The whole game in 22 steps: which dungeon comes next and what to pick up on the way.

Edition: original Super NES / Super Famicom game (1991–92). The Game Boy Advance version adds Four Swords content and differs in places.

Light World

  1. Link’s House Open the chest for the Lamp, then head for the castle.
  2. Hyrule Castle Hyrule Castle: take your uncle’s sword, grab the Boomerang, free Zelda and escort her to the Sanctuary.
  3. Kakariko Village Sahasrahla has gone into hiding; his wife says to look near the Eastern Palace. Buy a Bottle from the merchant if you have 100 Rupees.
  4. Pendant of Courage Eastern Palace gives the Bow. Show the pendant to Sahasrahla for the Pegasus Boots.
  5. Book of Mudora Dash into the shelf in the Kakariko Library to knock down the Book of Mudora.
  6. Pendant of Power Desert Palace gives the Power Glove.
  7. Death Mountain Lift the rock on the mountain path, guide the Lost Old Man through the dark cave and receive the Magic Mirror.
  8. Pendant of Wisdom Use the Mirror trick to reach Tower of Hera and win the Moon Pearl.
  9. Master Sword With all three pendants, draw the Master Sword in the Lost Woods.
  10. Agahnim Cut the barrier on Hyrule Castle Tower and defeat Agahnim. He pulls Link into the Dark World.

Dark World

  1. Crystal 1 Palace of Darkness: pay Kiki to open the door; the prize is the Magic Hammer.
  2. Zora’s Flippers Back in the Light World, buy Zora’s Flippers from King Zora for 500 Rupees.
  3. Crystal 2 Swamp Palace: drain the Light World floodgate first. Prize: the Hookshot.
  4. Crystal 3 Skull Woods in the Skeleton Forest gives the Fire Rod.
  5. Crystal 4 Thieves’ Town in the Village of Outcasts gives the Titan’s Mitt.
  6. Crystal 5 Ice Palace needs the Flippers, the Mitt and fire. Prize: the Blue Mail.
  7. Flute and Ether Get the Flute (Haunted Grove, then the Kakariko weathervane) and the Ether Medallion from the tablet near the Tower of Hera.
  8. Crystal 6 Misery Mire: open it with Ether. Prize: the Cane of Somaria.
  9. Quake Throw something into the Catfish’s ring of stones in the Lake of Ill Omen for the Quake Medallion.
  10. Crystal 7 Turtle Rock: open it with Quake. Prize: the Mirror Shield, and Zelda is freed.
  11. Silver Arrows Buy the Super Bomb, blast the Pyramid’s cracked wall and visit the fairy for the Silver Arrows and Golden Sword. How.
  12. Ganon’s Tower Ganon’s Tower: the Red Mail, three rematches and Agahnim at the top. Then follow Ganon to the Pyramid of Power.

What to bring into each dungeon

DungeonHow to get inBring
Hyrule CastleOn the rainy first night, slip through a hidden hole under a bush beside the castle wall.Fighter’s Sword Lamp
Eastern PalaceOpen from the start.Lamp
Desert PalaceRead the stone tablet on the square in front of the palace with the Book of Mudora.Book of Mudora Lamp
Tower of HeraClimb Death Mountain with the Lost Old Man’s help, get his Magic Mirror, then make a brief trip to the Dark World and mirror back onto the far side of Spectacle Rock to reach the tower.Power Glove Lamp Magic Mirror
Hyrule Castle TowerAgahnim seals the doorway with a magic barrier after the escape.Master Sword Lamp
Palace of DarknessIn the hedge maze, pay Kiki the monkey 10 Rupees to follow you, then 100 more at the palace so he hits the switch that opens the door.Moon Pearl Lamp Bow
Swamp PalaceStep inside, then use the Magic Mirror to reach the Light World ruins in the Great Swamp and pull the switch that opens the watergate.Moon Pearl Magic Mirror Zora’s Flippers Magic Hammer
Skull WoodsThe dungeon has many entrances — skull mouths and holes in the forest floor.Moon Pearl Bombs
Thieves’ TownGrab the prongs of the gargoyle’s trident and pull them to open the entrance.Moon Pearl Bombs
Ice PalaceSwim to the largest island in Lake Hylia with Zora’s Flippers, lift the dark rock with the Titan’s Mitt and step on the warp tile beneath it to reach the palace.Moon Pearl Zora’s Flippers Titan’s Mitt Fire Rod
Misery MirePlay the Flute to fly to the desert, lift the heavy rocks with the Titan’s Mitt to reach the warp tile, then use the Ether Medallion in front of the entrance to open it.Moon Pearl Flute Titan’s Mitt Ether Medallion Lamp
Turtle RockReach the warp tile on the eastern summit of the Light World’s Death Mountain and warp onto the turtle’s shell.Moon Pearl Magic Hammer Titan’s Mitt Quake Medallion Cane of Somaria Fire Rod Ice Rod Lamp
Ganon’s TowerRescue all seven maidens.Hookshot Magic Hammer Cane of Somaria Fire Rod

FAQ

What is the order of the dungeons in A Link to the Past?

Eastern Palace, Desert Palace, Tower of Hera, Hyrule Castle Tower, then Palace of Darkness, Swamp Palace, Skull Woods, Thieves’ Town, Ice Palace, Misery Mire, Turtle Rock and Ganon’s Tower.

When do you get the Master Sword?

After the Tower of Hera, once you hold all three Pendants of Virtue. It waits on a pedestal deep in the Lost Woods.

Do you need the Silver Arrows to beat Ganon?

Yes. Only the Silver Arrows finish him. Get them from the Pyramid fairy.

Sources & picture credits

Guide text is original retrogameindex writing, checked against Zeldapedia. Screenshots, sprites and artwork © Nintendo; local copies archived from Zeldapedia file pages (listed on the image gallery).