A Link to the Past Enemies: All 94 with Sprites
Every regular enemy in the SNES game: where it appears and how to beat it. Bosses are on the boss page.
94 enemies
Hyrule Castle soldiers
Soldier
Hyrule CastleBasic castle guards with short blades that wander aimlessly and only charge once they see Link. A few sword hits finish them, and Magic Powder turns them into Slimes.
Sword Soldier
Hyrule Castle, Hyrule Castle Tower, Light World fields and Kakariko VillageThe most common of Agahnim’s guards; they react to sight and sound and parry frontal sword swings. Hit them from the side or behind, or stun them with the Boomerang first; blue ones are tougher, and horned assault types charge on sight in the Tower.
Spear Soldier
Hyrule Castle grounds, Hyrule Castle Tower, Kakariko Village, Light WorldSpear-wielding guards: some charge and hit twice as hard as sword soldiers, while others pop out of tall grass or rush in to hurl their spears. Green ones swarm Kakariko Village when a villager calls the guards on Link.
Bow Soldier
Hyrule Castle grounds and Light World fields; green ones in the Great SwampArchers that keep their distance and pepper Link with arrows, which even the Fighter’s Shield can block. Walk in behind the shield, stun them with the Boomerang or dash in with the Pegasus Boots; green ones hide in tall grass between shots.

Bomb Soldier
Hyrule Castle wallsStationary guards posted on the castle walls who lob Bombs at intruders. Close the distance quickly, or pick up a Bomb and throw it back.

Ball and Chain Trooper
Hyrule Castle dungeon (guarding Zelda’s cell), Hyrule Castle TowerA heavily armoured guard who periodically whirls a spiked flail. Strike while the ball is retracted, stun him with the Boomerang, or throw pots at him; Bombs and arrows work well on the gold pairs in the Tower.
Overworld
Armos
Around the Eastern PalaceStatues that spring to life and hop after Link when he gets close. They soak up several sword hits but go down quickly to arrows.
Octorok
Eastern Hyrule, the path to Zora’s Waterfall, the Great SwampDarts about in straight lines and stops to spray rocks, sometimes in every direction at once. The Shield blocks the rocks and a single sword hit defeats it.
Octoballoon
Eastern shore of Lake HyliaA bloated, floating Octorok that drifts toward Link and bursts into a spray of tiny bouncing Octoroks. Hitting it also makes it pop, so be ready to dodge or swat the little ones.
Buzz Blob
North-eastern Hyrule near the Witch’s HutA slow, wandering blob that shocks Link if he hits it with a sword. Use arrows, stun or freeze it first, or sprinkle Magic Powder to turn it into a Cukeman.
Cukeman
Near the Witch’s Hut (from a Buzz Blob)What a Buzz Blob becomes after a dose of Magic Powder. It is still electrified, but walk up and talk to it and it chatters about Sahasrahla.
Deadrock
Death MountainScuttles around erratically and hits hard; sword blows only freeze it into a harmless stone statue for a few seconds. Magic Powder or the Quake Medallion turns it into a Slime, the only way to destroy it.
Tektite
Death MountainSpider-like hoppers that leap around and dodge sword beams. Red ones are faster and tougher than blue.
Geldman
Desert of MysteryA sand creature that surges out of the desert floor to chase Link, then sinks back under. It is quick but falls to a couple of sword hits.
Sand Crab
Lake Hylia and riverbanksZips sideways at high speed but crawls slowly up and down, so line up vertically to hit it. One sword swing finishes it.
Hoarder
Under bushes and rocks across the Light WorldA timid critter hiding beneath a bush or rock. Lift its cover and it panics, bouncing around and shedding Rupees until it vanishes; it never hurts Link.
Toppo
Tall grass in the Great SwampSprings straight up out of the grass and drops back down. Cut the grass it is about to land in and it crashes helplessly, handing over a prize if Link walks up.
Thief
Lost WoodsBarges into Link to knock loose his Rupees, Bombs and arrows, then scrambles to grab them. Weapons only knock it back, so scoop the items up first.
Bee
Hidden in bushes and grass; a Good Bee lives in the Ice Cave fairy fountainBees buzz out of cut grass and sting Link. Catch one with the Bug-Catching Net and keep it in a Bottle to release against enemies; the rarer Good Bee stays and fights much longer.
Moblin
Across the Dark WorldPig-faced spearmen that patrol quickly and hurl tridents from anywhere on screen. The Shield stops the throws and they go down easily, but a direct bump costs two hearts.

Hinox
Across the Dark World, notably around the Bomb ShopA one-eyed brute with an endless supply of Bombs to throw. It takes many sword hits, but one of Link’s own Bombs or a few arrows bring it down safely.
Taros
Dark World (blue); Ganon’s Tower (red)Bull-headed soldiers that rush Link and block blows with their weapons, much like Light World guards. Red ones carry tridents and take and deal more damage.
Snap Dragon
Dark World fieldsA toothy plant creature that hops diagonally at speed, often in groups, and bites for up to three hearts. Most weapons work on it.
Ropa
Skeleton Forest, around the Palace of Darkness and elsewhere in the Dark WorldA small, anemone-like hopper that bounces toward Link and hits much harder than it looks.
Slarok
Ice Lake shores and near the falls north of the Palace of DarknessThe Dark World’s Octorok: a slug-like creature that fires one rock at a time. It hits harder than an Octorok but dies to one Master Sword swing.
Pikit
Skeleton Forest, Ice Lake, Plains of RuinA hopping blob that lashes out its long tongue, even over low walls, to steal Rupees, Bombs, arrows or a non-Mirror Shield. Defeat it to get back the last thing it swallowed.
Pikku
Village of OutcastsA fox-like Dark World thief that charges Link to scatter and steal his Rupees, Bombs and arrows. It cannot be defeated, so grab the dropped items first.
Stal
Dark World fields, disguised among skull rocksLooks like an ordinary liftable skull until Link walks too close, then it flashes and gives chase. A sword or Magic Powder deals with it.
Lynel
Dark World Death Mountain, near the bridge to Ganon’s TowerRare, powerful centaurs that shoot fireballs only the Red or Mirror Shield can block. They shrug off weak hits; use the Magic Hammer, Silver Arrows, a Spin Attack or an upgraded sword.
Dungeon
Leever
Desert PalaceBurrowing creatures that rise from the sand to chase Link before sinking again. Purple Leevers are a little faster than green.
Popo
Eastern Palace, Desert Palace, Misery MireShambling clumps of tentacles that drift aimlessly instead of chasing Link. One hit defeats them, often for a Rupee.
Eyegore
Eastern Palace, Desert Palace, Ganon’s TowerStone cyclopes that wake and lunge when Link comes close, and can only be hurt while the eye is open. Green ones fall to many sword hits or one arrow to the eye; red ones take arrows only.

Devalant
Desert PalaceA creature lurking at the bottom of a sand pit: the blue kind waits for Link to slide in, the red kind spits fireballs. Defeating it makes its sinkhole vanish.
Hardhat Beetle
Tower of Hera and many Dark World dungeonsSlippery jellyfish-like beetles that home in and try to bump Link into pits. Sword hits just bounce both sides apart, so knock them into holes; red ones are faster and very tough.
Mini-Moldorm
Tower of Hera, Skull WoodsA small segmented worm that wriggles erratically around the room. A few sword strikes or Magic Powder take care of it.
Kodongo
Tower of Hera, Palace of DarknessSmall rhino-like lizards that pace behind low barriers breathing bursts of fire. One sword hit kills them; the Boomerang does nothing.
Bari
Swamp Palace, Palace of Darkness and most Dark World dungeonsFloating jellyfish that periodically crackle with electricity, shocking any sword that touches them. Red ones split into small Biri when struck; attack between pulses or use ranged weapons like the Hookshot.
Green Goriya
Palace of Darkness, Ganon’s TowerMirrors Link’s movements, walking the same way he does. Corner it and use the sword, or shoot it with arrows.
Red Goriya
Palace of Darkness, Ganon’s TowerMoves opposite to Link and spits fireballs whenever it faces him. Like a Red Eyegore, only arrows can kill it.
Helmasaur
Palace of Darkness, Skull Woods, Turtle Rock, Ganon’s TowerA masked little saurian that rams Link relentlessly; its mask deflects sword blows. Hit its back, or use arrows, Bombs or the Magic Hammer.
Terrorpin
Palace of DarknessA shelled creature that creeps toward Link and ignores ordinary attacks. Pound the floor with the Magic Hammer to flip it, then strike its belly before it rights itself.
Buzz
Thieves’ Town (attic)Giant grasshoppers that scurry along the room edges like Rats but take several hits and deal two hearts of damage.
Gibo
Thieves’ TownA jelly body guarding a separate core that drifts off and drags the body after it. The body is invincible; attack the core while it is exposed.
Zazak
Thieves’ Town, Ganon’s TowerLizard warriors that charge Link, often alongside Stalfos. Red ones also spit fireballs only the Mirror Shield can stop, and take twice the punishment.
Skullrope
Thieves’ TownSkull-faced snakes that rain from the ceiling when Link pulls a certain lever. Otherwise they behave just like Ropes.
Pengator
Ice PalacePenguin-like beasts that lunge and belly-slide across the ice at high speed, jaws open. Sidestep the slide and strike back.
Freezor
Ice PalaceAn icy spirit that bursts out of special walls and zips around the room. Only fire hurts it: use the Fire Rod or the Bombos Medallion.
Sluggula
Misery MireSlugs that squirm around dropping green Bombs. They are immune to explosions but weak to most other weapons.
Hokkubokku
Turtle RockA stack of bouncing segments; each hit knocks one loose to bounce about, and the rest speed up. The Fire Rod destroys the whole column at once.
Zol
Swamp Palace, Thieves’ Town, Ice Palace, Misery Mire, Turtle RockHopping blobs that don’t split in this game; some lurk under the floor and pop up beside Link. Red ones are the weakest, green and yellow ones need more hits.
Slime
Wherever Magic Powder or Quake transforms an enemyThe harmless blob many enemies become after a sprinkle of Magic Powder or the Quake Medallion. One sword slash finishes it.
Rat
Hyrule Castle’s dungeon and sewers, cavesDarts around dark passages, including the escape route to the Sanctuary. A single hit defeats it.
Rope
Light World caves and passagesA snake that slithers about and lunges at Link. It is weak to almost anything, including Magic Powder.
Babusu
Ice PalaceShadowy creatures that shoot from one wall crack to another at great speed, often over slippery floors. Any solid hit destroys them; move slowly and pick them off.
Zoro
Misery Mire, Turtle RockLittle black blobs that stream out of walls Link has bombed open and run straight down. Weak, but they keep coming.
Chain Chomp
Turtle RockChained to a post and lunging at anything nearby for four hearts of damage. It can’t be hurt; slip past, or use the Magic Cape or Cane of Byrna.
Rabbit Beam
Later Dark World dungeons and Ganon’s TowerA sparkling curse that lies hidden, then slowly homes in and turns Link back into a bunny for a short while. Any Medallion destroys it, and Magic Powder turns it into a Fairy.
Flying
Keese
Light World caves and dungeonsBats that cling to walls until Link approaches, then swoop in a curving arc. Any attack defeats them.
Chasupa
Hyrule Castle Tower, Thieves’ TownBats that wake and fly at Link like Keese. The Dark World ones are tougher and hit harder.
Crow
Perched in Light World treesSits quietly until Link passes, then dives at him and keeps harassing him. Hard to hit, but it only takes a swing or two.
Dacto
Rocky outcrops and the Swamp of EvilThe Dark World’s pterosaur-like answer to the Crow, swooping down from trees and ledges and pursuing Link until he leaves or defeats it.
Vulture
Desert of MysteryRests on cacti and ledges, then circles Link and slowly tightens in before diving to attack.
Zirro
Dark World fields such as the Ice Lake areaWinged pests: blue ones crowd Link and dodge close attacks, while green ones drop bombs that burst on landing but are easier to kill.
Water
River Zora
Lake Hylia, Zora’s River and Zora’s WaterfallSurfaces from the water to spit fireballs the Fighter’s Shield can’t stop, then dives again. In shallow water it climbs out to fight; strike it while it is exposed.
Ku
Lake of Ill Omen, Ice Lake, Swamp of EvilThe Dark World counterpart to Zoras, popping out of the water to fire a single fireball before sinking again.
Swamola
Swamp of EvilA worm that bursts up from the swamp mud to bite anything nearby, then dives back under.
Water Tektite
Swamp PalacePond skaters that glide diagonally across the water in small groups. Weak on their own, but they share rooms with nastier foes.
Pirogusu
Swamp PalaceDrop out of holes in the walls into the water and race around its edges in straight lines. They keep coming, and each contact can cost two hearts.
Kyameron
Swamp PalaceA bubble that forms out of shallow water and ricochets around the room until it hits Link. Freeze it with the Ice Rod and smash it with the Magic Hammer to stop it reforming.
Undead & spirits
Stalfos
Eastern Palace and many later dungeonsSkeletons that leap away from sword swings; red ones also throw bones, and in some dungeons only a floating skull remains. A thrown pot defeats them in one hit, or corner them and attack quickly.
Yellow Stalfos
Various dungeons in both worldsA Stalfos that pulls off its skull and hurls it at Link; the flying skull can’t be destroyed. Struck bodies collapse into bones and eventually fly off.
Stalfos Knight
Ice PalaceA huge skeleton that drops from the ceiling, often in pairs, and leaps at Link. Sword hits only knock it into a pile of bones; drop a Bomb on the pile to finish it.
Gibdo
Skull Woods, Ganon’s TowerA bandaged mummy that shrugs off sword blows and hits for three hearts. It is weak to fire, so the Fire Rod is the answer.
Wallmaster
Skull Woods, Ganon’s TowerA giant hand that drops from the ceiling to grab Link and carry him back to the dungeon entrance. Keep moving when its shadow appears.
Poe
Graveyard near the SanctuaryLantern-carrying ghosts that flit around the gravestones in groups. They take many hits but often drop Magic Jars or arrows.
Hyu
Village of Outcasts, Skeleton Forest, Dark World graveyardThe Dark World’s Poe, drifting about rather than chasing Link but hurting him on contact.
Anti-Fairy
Eastern Palace and dungeons in both worldsSkulls ringed by fireballs that ricochet diagonally off the walls, hurting Link and draining his magic. Almost nothing harms them, but Magic Powder turns them into Fairies.
Wizzrobe
Misery Mire; Purple Wizzrobes in Ganon’s TowerSorcerers that fade in, fire a magic beam and fade out again. They can only be hit while solid; the skull-faced purple ones in Ganon’s Tower are faster.
Traps & hazards
Ball
Eastern Palace, Ganon’s TowerRolling balls, some of them huge, that barrel through corridors and rooms. They can’t be stopped, only dodged.
Beamos
Desert Palace, Misery Mire, Ganon’s TowerA statue with a rotating eye that fires a short laser bolt when it spots Link. It is indestructible, so stay out of its gaze.
Cannon
Desert Palace (Big Key room), Ganon’s TowerWall-mounted cannons that slide back and forth firing cannonballs from both sides of a room. They can’t be destroyed; time your run.
Flying Tile
Desert Palace, Tower of Hera, Misery Mire, Turtle Rock, Ganon’s TowerFloor tiles that lift off and fly at Link one after another; doors stay shut until every tile is destroyed. Blocks from the Cane of Somaria can shield him.

Fire Bar
Tower of Hera, Swamp Palace, Skull Woods, Turtle Rock, Ice Palace, Ganon’s TowerA chain of fireballs spinning around a fixed block. It can’t be destroyed; the Magic Cape or Cane of Byrna lets Link pass through safely.
Spark
Tower of Hera and later dungeonsA flickering ball of energy that travels along walls and edges. It cannot be harmed, only avoided.

Bumper
Tower of Hera, Skull Woods, Thieves’ Town, Ice Palace, Ganon’s TowerPinball-style bumpers that bounce Link (and enemies) violently away, often toward pits. They can’t be destroyed; the Magic Cape lets Link pass through.
Blade Trap
Palace of Darkness and most later Dark World dungeonsSpiked blocks that slide back and forth or shoot out when Link lines up with them. They are indestructible; watch the pattern and slip past.
Medusa
Palace of Darkness and many Dark World dungeonsInvincible stone faces that keep firing fireballs at Link, even after the room is cleared. The Fighter’s Shield can’t block them, so a Red or Mirror Shield helps.
Yomo Medusa
Swamp Palace, Ganon’s TowerA low four-holed statue that fires a fireball the moment Link swings his sword nearby. Keep the sword sheathed and it stays quiet.
Mole
Palace of Darkness, Swamp Palace, Thieves’ Town, Ice Palace, cavesGrinning pegs that pop up and down to block a path. They don’t hurt Link; flatten them with the Magic Hammer.

Winder
Swamp Palace, Skull Woods, Thieves’ Town, Misery Mire, Ganon’s TowerA snake of fireballs that crawls around the room and changes direction whenever it hits something. Keep clear of its unpredictable path.
Laser Eye
Misery Mire, Turtle Rock, Ganon’s TowerEyes set into walls that fire rapid laser beams when Link passes in front; some only open when he faces them. The Mirror Shield blocks the beams.
Rolling Spike Trap
Turtle RockA long spiked log that rolls back and forth across a room. It cannot be destroyed; time your crossing.

Boulder
Lower western Death MountainLarge rocks that bounce down the mountainside and deal a full heart of damage. Dodge them or take the caves instead.
Lightning Lock
Entrance to Hyrule Castle TowerAgahnim’s magical barrier sealing the Tower door. It hurts Link if he strikes it early; only the Master Sword can cut through.
No enemy matches that search.
Sources & picture credits
- Enemies in A Link to the Past (Zeldapedia)
- Sword Soldier (Zeldapedia)
- Spear Soldier (Zeldapedia)
- Bow Soldier (Zeldapedia)
- Bomb Soldier (Zeldapedia)
- Ball and Chain Trooper (Zeldapedia)
- Armos (Zeldapedia)
- Octorok (Zeldapedia)
- Octoballoon (Zeldapedia)
- Buzz Blob (Zeldapedia)
- Cukeman (Zeldapedia)
- Deadrock (Zeldapedia)
- Tektite (Zeldapedia)
- Geldman (Zeldapedia)
- Sand Crab (Zeldapedia)
- Hoarder (Zeldapedia)
- Toppo (Zeldapedia)
- Thief (Zeldapedia)
- Bee (Zeldapedia)
- Leever (Zeldapedia)
- Moblin (Zeldapedia)
- Hinox (Zeldapedia)
- Taros (Zeldapedia)
- Snap Dragon (Zeldapedia)
- Ropa (Zeldapedia)
- Slarok (Zeldapedia)
- Pikit (Zeldapedia)
- Pikku (Zeldapedia)
- Stal (Zeldapedia)
- Lynel (Zeldapedia)
- Keese (Zeldapedia)
- Chasupa (Zeldapedia)
- Crow (Zeldapedia)
- Dacto (Zeldapedia)
- Vulture (Zeldapedia)
- Zirro (Zeldapedia)
- River Zora (Zeldapedia)
- Ku (Zeldapedia)
- Swamola (Zeldapedia)
- Water Tektite (Zeldapedia)
- Pirogusu (Zeldapedia)
- Kyameron (Zeldapedia)
- Popo (Zeldapedia)
- Eyegore (Zeldapedia)
- Devalant (Zeldapedia)
- Hardhat Beetle (Zeldapedia)
- Mini-Moldorm (Zeldapedia)
- Kodongo (Zeldapedia)
- Bari (Zeldapedia)
- Green Goriya (Zeldapedia)
- Red Goriya (Zeldapedia)
- Helmasaur (Zeldapedia)
- Terrorpin (Zeldapedia)
- Buzz (Zeldapedia)
- Gibo (Zeldapedia)
- Zazak (Zeldapedia)
- Skullrope (Zeldapedia)
- Pengator (Zeldapedia)
- Freezor (Zeldapedia)
- Sluggula (Zeldapedia)
- Hokkubokku (Zeldapedia)
- Zol (Zeldapedia)
- Slime (Zeldapedia)
- Rat (Zeldapedia)
- Rope (Zeldapedia)
- Babusu (Zeldapedia)
- Zoro (Zeldapedia)
- Chain Chomp (Zeldapedia)
- Rabbit Beam (Zeldapedia)
- Stalfos (Zeldapedia)
- Yellow Stalfos (Zeldapedia)
- Stalfos Knight (Zeldapedia)
- Gibdo (Zeldapedia)
- Wallmaster (Zeldapedia)
- Poe (Zeldapedia)
- Hyu (Zeldapedia)
- Anti-Fairy (Zeldapedia)
- Wizzrobe (Zeldapedia)
- Ball (Zeldapedia)
- Beamos (Zeldapedia)
- Cannon (Zeldapedia)
- Flying Tile (Zeldapedia)
- Fire Bar (Zeldapedia)
- Spark (Zeldapedia)
- Bumper (Zeldapedia)
- Blade Trap (Zeldapedia)
- Medusa (Zeldapedia)
- Yomo Medusa (Zeldapedia)
- Mole (Zeldapedia)
- Winder (Zeldapedia)
- Laser Eye (Zeldapedia)
- Rolling Spike Trap (Zeldapedia)
- Boulder (Zeldapedia)
- Lightning Lock (Zeldapedia)
Guide text is original retrogameindex writing, checked against Zeldapedia. Screenshots, sprites and artwork © Nintendo; local copies archived from Zeldapedia file pages (listed on the image gallery).
