Mario vs. Donkey Kong adventure archiveMario vs. Donkey KongGUIDES
Mario vs. Donkey Kong / Minis, presents and bosses

Mario vs. Donkey Kong Minis, presents and bosses: protect the escort and build your score

Connect the rescue stages, boss health and bonus-life opportunities.

Edition covered

Original 2004 Game Boy Advance game. Excludes the 2024 Switch remake’s added worlds, cooperative play, Casual mode and changed Expert requirements.

Save the whole group when gathering Minis

Mario climbs ropes through a jungle room with Snapjaws and presents.
Mario climbs ropes through a jungle room with Snapjaws and presents.

The six toys follow Mario toward the toy box. Route around hazards with the group’s position in mind; Mario reaching a ledge does not mean the trailing toys are safe.

Mini-Mario rules by stage
Stage typeMini roleWhat to protect
Regular rescueToy inside a crystal ballMario’s route to the toy
Gathering stageGroup following MarioEvery toy on the way to its box
Regular world bossRescued Minis become healthThe health prepared beforehand
Plus stageCarries the keyBoth Mario and the Mini
Expert stageNo Mini rescueMario and the key route

The gathering result feeds the boss fight

Every rescued Mini contributes one health point for the ordinary world boss. A better escort run can make the next fight more forgiving without changing the arena itself.

Score and survival priorities
GoalHelpful actionCommon mistake
Earn a score starCollect presents and finish efficientlyAssuming any clear awards a star
Prepare for a bossRescue all six gathering-stage MinisIgnoring the previous stage’s result
Gain bonus livesLearn the present bonus gameTreating its icons as interchangeable
Finish a Plus roomWatch the key-carrying MiniRunning too far ahead
Preserve lives on replayUse completed-stage exit carefullyRestarting still costs a life

Presents support score and extra-life attempts

The three presents are valuable for reaching the target score. In eligible stages they also provide a bonus-game opportunity after completion; Expert rooms are excluded.

Plus stages demand protection from start to finish

The key-carrying Mini is part of the clear condition. Losing it ends the attempt even if Mario is standing safely beside the exit door.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Original-edition mechanics and referencewww.mariowiki.com