The Rogueport scrapbookPaper Mario: The Thousand-Year DoorGUIDES
PAPER MARIO: THE THOUSAND-YEAR DOOR / CHARACTERS

Partner directory and field abilities

All seven original partners, their exploration jobs and their battle strengths.

Story and late-game spoilers.

Edition covered

Original GameCube release; the Switch remake has changes not covered here.

7 characters · one picture per entry · open a picture for full size.

Character directory

Goombella
Information and enemy analysis

Goombella

Tattle reveals enemy information; field dialogue explains people and locations. Use her before guessing why an unfamiliar enemy resists a normal attack.

Koops
Shell reach and grounded targets

Koops

His field shell reaches distant objects and switches. In battle, consider enemy height and defence rather than treating every target as equally suitable.

Flurrie
Wind and concealment puzzles

Flurrie

Blows away certain coverings in the field. When scenery looks suspiciously layered, try her ability before searching for a key elsewhere.

The Yoshi Kid partner sprite from Paper Mario: The Thousand-Year Door
Fast travel and short gaps

Yoshi partner

Carries Mario and crosses appropriate gaps. His Gulp can help with armoured enemies; inspect the target arrangement and available FP.

Vivian
Hiding and fire-oriented attacks

Vivian

Her field move hides Mario in the shadows. This can solve detection or timing situations that ordinary movement cannot.

Admiral Bobbery
Explosives

Admiral Bobbery

His field bomb breaks suitable obstacles and reaches some triggers. Allow for the delay rather than expecting an instant detonation on contact.

Ms. Mowz
Optional treasure-finding partner

Ms. Mowz

Recruited through a Trouble Center quest. Her field ability helps locate nearby treasure, making her useful for revisiting areas after the main route.

Quick notes

  • A partner has two kinds of usefulness. The field ability and battle moves are related but separate reasons to use a partner.
References