Partner directory and field abilities
All seven original partners, their exploration jobs and their battle strengths.
Story and late-game spoilers.
Original GameCube release; the Switch remake has changes not covered here.
7 characters · one picture per entry · open a picture for full size.
Character directory

Goombella
Tattle reveals enemy information; field dialogue explains people and locations. Use her before guessing why an unfamiliar enemy resists a normal attack.

Koops
His field shell reaches distant objects and switches. In battle, consider enemy height and defence rather than treating every target as equally suitable.

Flurrie
Blows away certain coverings in the field. When scenery looks suspiciously layered, try her ability before searching for a key elsewhere.

Yoshi partner
Carries Mario and crosses appropriate gaps. His Gulp can help with armoured enemies; inspect the target arrangement and available FP.

Vivian
Her field move hides Mario in the shadows. This can solve detection or timing situations that ordinary movement cannot.

Admiral Bobbery
His field bomb breaks suitable obstacles and reaches some triggers. Allow for the delay rather than expecting an instant detonation on contact.

Ms. Mowz
Recruited through a Trouble Center quest. Her field ability helps locate nearby treasure, making her useful for revisiting areas after the main route.
Quick notes
- A partner has two kinds of usefulness. The field ability and battle moves are related but separate reasons to use a partner.
