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Mandibuzz in Pokémon Black 2 and White 2: locations, stats and moves

Find Mandibuzz’s Black 2/White 2 locations, Generation V Dark/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Mandibuzz is Unova #112 and National #630. Its Black 2/White 2 typing is Dark / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Mandibuzz
Mandibuzz: standard Generation V form, Unova #112.
Mandibuzz Generation V base stats
StatBase value
HP110
Attack65
Defense105
Sp. Atk55
Sp. Def95
Speed80
Total510
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Mandibuzz recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 4Black 2Stationary interaction25Weekday Thursday; Weak Armor Hidden Ability
03

Evolution family and Generation V requirements

Mandibuzz regional evolution family
FromIntoBlack 2 / White 2 method
VullabyMandibuzzLevel 54

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Mandibuzz Generation V ability slots
AbilitySlot / availability
Big PecksRegular ability slot 1
OvercoatRegular ability slot 2
Weak ArmorHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Mandibuzz breeding and training facts
PropertyValue
Gender ratioFemale only
Egg group(s)Flying
Base hatch cycles20
Experience growthSlow
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Mandibuzz sequel level-up learnset
LevelMove
1 / starting moveFury Attack
1 / starting moveGust
1 / starting moveLeer
1 / starting movePluck
5Fury Attack
10Pluck
14Nasty Plot
19Flatter
23Feint Attack
28Punishment
32Defog
37Tailwind
41Air Slash
46Dark Pulse
50Embargo
51Bone Rush
57Whirlwind
63Brave Bird
70Mirror Move

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Mandibuzz sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM59IncinerateFireSpecial
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM77Psych UpNormalStatus
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM01CutNormalPhysical
HM02FlyFlyingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Block, Dark Pulse, Foul Play, Heat Wave, Iron Defense, Knock Off, Roost, Sky Attack, Sleep Talk, Snatch, Snore, Tailwind.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Mandibuzz in the illustrated regional Pokédex.

FIELD NOTE

Use Mandibuzz’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References