Rise of Nations adventure archiveRise of NationsGUIDES
Rise of Nations / Economy & Library

Rise of Nations resources, commerce caps and Library research

Find out why more workers may not increase your displayed resource income.

Edition covered

The original Rise of Nations systems, with expansion features labelled where relevant. Pictures show Extended Edition, which includes Thrones and Patriots and modern presentation changes. Nation totals and Conquer the World campaigns differ from the base 2003 release.

Check the commerce cap first

Extended Edition early city with farms, workers and a river nearby.
Extended Edition early city with farms, workers and a river nearby.

The commerce limit caps resource income. If a resource is already at its limit, adding workers there can waste labor until Commerce research or another applicable bonus raises the cap.

Resource directory
ResourceTypical sourceMain use
FoodFarms and fishingCitizens, troops and research
TimberWoodcutters campsBuildings and many units
MetalMinesMilitary and industrial development
WealthCaravans, trade and commerceResearch and advanced units
KnowledgeUniversity scholarsTechnologies and age advances
OilOil wells in later agesModern mechanized units

Use all four Library branches

Military, Civic, Commerce and Science research solve different constraints. Age advancement has prerequisites, so spreading investment intelligently is often better than buying only military upgrades.

Library research branches
BranchPrimary constraint addressedUseful check
MilitaryPopulation and military developmentCan the army grow further
CivicCity limit and national expansionCan another city be founded
CommerceResource income limitsAre workers already hitting the cap
ScienceResearch efficiency and developmentWhat does the next age require

Add scholars when knowledge matters

Knowledge comes from scholars at Universities and is important for advanced research. It is not a normal market commodity, so a large gold reserve cannot simply replace a neglected knowledge economy.

Expand work sites with demand

Farms, woodcutters camps and mines have practical worker capacities. Inspect the sites and the current age before producing citizens who have no productive place to work.

Useful tip

Farms, woodcutters camps and mines have practical worker capacities. Inspect the sites and the current age before producing citizens who have no productive place to work.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com