Rise of Nations adventure archiveRise of NationsGUIDES
Rise of Nations / Nations

Rise of Nations nation choices and original-versus-expansion scope

Identify the people, factions or battlefield roles used throughout this guide.

Edition covered

The original Rise of Nations systems, with expansion features labelled where relevant. Pictures show Extended Edition, which includes Thrones and Patriots and modern presentation changes. Nation totals and Conquer the World campaigns differ from the base 2003 release.

10 characters · one picture per entry · open a picture for full size.

Selected reference directory

British in Rise of Nations
Archery and economic nation

British

A familiar option for ranged strength across several ages.

Reference

Romans in Rise of Nations
Infantry and fort nation

Romans

Supports organized armies and fortified positions.

Reference

Russians in Rise of Nations
Territory and attrition nation

Russians

Rewards defending a wide national border.

Reference

Thrones and Patriots additions

More nations

  • Chinese — Population and development nation · Uses rapid civic development and a large workforce.
  • Americans — Thrones and Patriots · Additional nation

Quick notes

  • Pick a nation for a repeatable advantage. National bonuses can alter the economy, army and territory rules.
  • Keep the original eighteen separate. The base game contains eighteen nations.
  • Do not ignore common systems. Every nation still depends on resource caps, Library research, useful counters and city control.
  • Check campaign restrictions. Historical campaigns and prepared scenarios can limit the nations or ages available.
Useful tip

Historical campaigns and prepared scenarios can limit the nations or ages available. These restrictions are part of the scenario and do not imply that the full skirmish roster has disappeared.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com