Rise of Nations / Nations
Rise of Nations nation choices and original-versus-expansion scope
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
The original Rise of Nations systems, with expansion features labelled where relevant. Pictures show Extended Edition, which includes Thrones and Patriots and modern presentation changes. Nation totals and Conquer the World campaigns differ from the base 2003 release.
10 characters · one picture per entry · open a picture for full size.
Selected reference directory
Thrones and Patriots additions
More nations
- Chinese — Population and development nation · Uses rapid civic development and a large workforce.
- Americans — Thrones and Patriots · Additional nation
Quick notes
- Pick a nation for a repeatable advantage. National bonuses can alter the economy, army and territory rules.
- Keep the original eighteen separate. The base game contains eighteen nations.
- Do not ignore common systems. Every nation still depends on resource caps, Library research, useful counters and city control.
- Check campaign restrictions. Historical campaigns and prepared scenarios can limit the nations or ages available.
Useful tip
Historical campaigns and prepared scenarios can limit the nations or ages available. These restrictions are part of the scenario and do not imply that the full skirmish roster has disappeared.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher manual | shared.fastly.steamstatic.com |










