Rise of Nations Guide
2003 ยท Historical real-time strategyGame guides
| Guide | What you will find |
|---|---|
Economy & Library | Find out why more workers may not increase your displayed resource income. |
Units & counters | Build the army around complementary classes across the ages. |
Cities & borders | Capture and hold the city long enough for it to become useful. |
Ages & campaigns | Understand the age ladder and the strategic layer outside normal skirmishes. |
Nations | Identify the people, factions or battlefield roles used throughout this guide. |
At a glance
| Focus | What to know |
|---|---|
| Watch the commerce limit | Extra workers cannot raise a capped resource income until the limit is improved. |
| Bring siege to cities | Ordinary infantry alone is an inefficient way to attack a defended city. |
| Support armies beyond the border | Supply and attrition determine whether an invasion survives the march. |
Nations View guide โ
| Nation | Emphasis | At a glance |
|---|---|---|
| British | Archery and economic nation | A familiar option for ranged strength across several ages. |
| Chinese | Population and development nation | Uses rapid civic development and a large workforce. |
| Romans | Infantry and fort nation | Supports organized armies and fortified positions. |
| Russians | Territory and attrition nation | Rewards defending a wide national border. |
| Egyptians | Food and wonder nation | Connects agricultural strength with wonder play. |
| Mongols | Mounted warfare nation | Encourages mobile military pressure. |
Quick answers
| Topic | Go straight to |
|---|---|
| Economy & Library | Check the commerce cap first โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Rise of Nations: game and edition overview | store.steampowered.com |

Economy & Library
Units & counters
Ages & campaigns
Nations