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Maractus in Pokémon Black 2 and White 2: locations, stats and moves

Find Maractus’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Maractus is Unova #119 and National #556. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Maractus
Maractus: standard Generation V form, Unova #119.
Maractus Generation V base stats
StatBase value
HP75
Attack86
Defense67
Sp. Atk106
Sp. Def67
Speed60
Total461
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Maractus recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Desert Resort EntranceBlack 2Grass / cave walking19No special condition recorded
Desert Resort EntranceWhite 2Grass / cave walking19No special condition recorded
Desert ResortBlack 2Grass / cave walking19No special condition recorded
Desert ResortWhite 2Grass / cave walking19No special condition recorded
03

Evolution family and Generation V requirements

Maractus has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Maractus Generation V ability slots
AbilitySlot / availability
Water AbsorbRegular ability slot 1
ChlorophyllRegular ability slot 2
Storm DrainHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Maractus breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Grass
Base hatch cycles20
Experience growthMedium Fast
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Maractus sequel level-up learnset
LevelMove
1 / starting moveAbsorb
1 / starting movePeck
3Sweet Scent
6Growth
10Pin Missile
13Mega Drain
15Synthesis
18Cotton Spore
22Needle Arm
26Giga Drain
29Acupressure
33Ingrain
38Petal Dance
42Sucker Punch
45Sunny Day
50SolarBeam
55Cotton Guard
57After You

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Maractus sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM84Poison JabPoisonPhysical
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Bounce, Bullet Seed, Grass Whistle, Leech Seed, Seed Bomb, Spikes, Wood Hammer, Worry Seed.

Recorded Black 2/White 2 tutor compatibility: After You, Bounce, Drain Punch, Endeavor, Giga Drain, Helping Hand, Hyper Voice, Knock Off, Seed Bomb, Sleep Talk, Snore, Synthesis, Uproar, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Maractus in the illustrated regional Pokédex.

    FIELD NOTE

    Use Maractus’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References