Suicune and the original Battle Tower
Prepare the fixed Legendary encounter and the seven-battle team challenge.
Original international Game Boy Color cartridge, first released in Japan in 2000 and internationally in 2001. Japanese Mobile System GB features and the later Nintendo 3DS Virtual Console Celebi event are outside this guide. Generation II battle rules apply.
Save before the Suicune encounter

After awakening the beasts and completing the Radio Tower story, the Clear Bell lets you advance the Tin Tower encounter sequence. Suicune is faced at level 40 and does not flee like a roaming beast. Save before starting, bring plenty of suitable Poké Balls and use a status move plus controlled damage. Avoid an attack that might faint it when a weaker move can lower its HP safely.
Distinguish the roaming beasts
Raikou and Entei roam after their release from Burned Tower, changing locations rather than waiting in Suicune's room. The Pokédex can help track them after you have seen them. Build a trapping or sleep plan before chasing. Ho-Oh has additional Crystal requirements involving the three beasts; Lugia uses the Silver Wing obtained later in Kanto. Celebi is not a standard encounter on the original international cartridge.
Prepare three Pokémon for the Tower
The international Battle Tower north of Route 40 runs sets of seven trainer battles with a chosen three-Pokémon team. No two entrants may hold the same item, and Bag items are unavailable during battles. Mewtwo, Mew, Lugia, Ho-Oh and Celebi require a level-70-or-higher bracket; they are not universally banned here. Your team is healed between opponents. Enter with complementary roles and practiced moves instead of depending on the story party's item supply.
Suicune is a fixed Crystal battle; Raikou and Entei need a roaming-encounter plan.
Picture details
Game artwork belongs to its respective rights holders.


