Badges, the League and Kanto
Navigate Crystal's story gates and prepare the journey beyond the first eight badges.
Original international Game Boy Color cartridge, first released in Japan in 2000 and internationally in 2001. Japanese Mobile System GB features and the later Nintendo 3DS Virtual Console Celebi event are outside this guide. Generation II battle rules apply.
Clear Johto's story obstacles

The Johto route runs through Violet, Azalea and Goldenrod before Ecruteak and the western coastal towns. After earning Whitney's badge, meet the florist's assistant at Route 36 and return to the Goldenrod Flower Shop for the SquirtBottle. Use it on the blocking Sudowoodo. In Ecruteak, awaken the beasts in Burned Tower; in Olivine, the sick lighthouse Pokémon needs medicine brought back from Cianwood.
Resolve the Rockets and the final badge
The Lake of Rage and Mahogany hideout lead into Team Rocket's Radio Tower takeover. Rescue the Director and return with the Card Key to finish the tower. Continue through Ice Path toward Blackthorn. Clair's defeat alone does not award the Rising Badge: Crystal requires the Dragon Shrine sequence in Dragon's Den. Answer its questions with care if you want the special ExtremeSpeed Dratini gift.
Cross the League into Kanto
Bring healing, status recovery and a party with several useful attacks before entering the Elite Four and Lance battles. After the League, Elm supplies the S.S. Ticket for travel to Kanto. There, the missing Power Plant part and restored radio broadcasts help open later routes, including the sleeping Snorlax obstacle. Earning all sixteen badges allows Professor Oak to grant access to Mt. Silver and the Red challenge.
If Clair has not given the badge, continue into Dragon's Den instead of repeating the Gym battle.
Picture details
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