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Rome: Total War factions: Julii, Brutii and Scipii starting routes

Compare the Roman families and plan an opening campaign around their different starting positions.

Edition covered

The original 2004 Imperial Campaign and its PC rules. The cover advertises the later Collection. Pictures show the base campaign in Feral Interactive's mobile port, with touch controls and interface differences. Barbarian Invasion, Alexander and Rome Remastered rules are outside this guide.

Compare the opening positions

The Julii campaign map around Rome in Feral Interactive's mobile port; touch controls differ from PC.
The Julii campaign map around Rome in Feral Interactive's mobile port; touch controls differ from PC.

Julii begin toward northern Italy, Brutii in southern Italy and Scipii at Capua and Messana. These positions suggest different first wars, although you can choose another expansion direction.

Roman starting factions
FactionLikely opening directionPractical concern
JuliiNorthern Italy and GaulLong land frontiers need scouting
BrutiiGreece and the eastern MediterraneanOverseas reinforcement needs fleets
ScipiiSicily and North AfricaProtect routes between separate holdings
SenateRomeNot a normal playable starting family

Read the selected victory conditions

Short and long campaigns have different objectives. Check the selection screen and campaign information before assuming that defeating the nearest rival finishes the game.

Campaign planning
DecisionCheckWhy it matters
Short campaignDisplayed objectivesTargets differ from the long campaign
Long campaignTerritory and Rome requirementsLocal conquest alone is insufficient
Senate missionTarget and remaining turnsA detour can stretch the army
Overseas invasionFleet and reinforcementsThe landing must stay supplied

Treat Senate missions as decisions

A mission can reward useful expansion, but a poorly timed assignment can scatter your army. Read the objective and deadline before funding a new expedition.

Prepare for Roman rivalry

The Roman families begin allied. The later struggle for supremacy changes those relationships, so avoid leaving all your important Italian settlements without a garrison.

Useful tip

The Roman families begin allied. The later struggle for supremacy changes those relationships, so avoid leaving all your important Italian settlements without a garrison.

References
Guide references
ReferenceWebsite
Rome: Total War publisher listingstore.steampowered.com
Original PC manualstore.steampowered.com
Licensed picture gallerywww.feralinteractive.com
Official faction referencewiki.totalwar.com