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Rome: Total War economy guide: trade, taxes and public order

Use income, upkeep and settlement details to expand without losing control of the budget.

Edition covered

The original 2004 Imperial Campaign and its PC rules. The cover advertises the later Collection. Pictures show the base campaign in Feral Interactive's mobile port, with touch controls and interface differences. Barbarian Invasion, Alexander and Rome Remastered rules are outside this guide.

Build around the settlement

Macedonian pike formations in the licensed mobile version of the original campaign.
Macedonian pike formations in the licensed mobile version of the original campaign.

Ports support coastal trade, while roads support land movement and trade. Inspect a province's position and resources before copying one construction order everywhere.

Income investments
BuildingSupportsSuitable context
RoadsTrade and army movementRoutes between active settlements
PortsSea trade and shipsCoastal provinces
MarketsTrade incomeUseful commercial connections
MinesMining incomeProvinces with suitable deposits
FarmsIncome and population growthSettlements able to manage growth

Diagnose unrest before recruiting

The settlement details explain happiness and penalties. Cultural differences, distance and squalor can contribute to unrest. Address the visible cause rather than adding an expensive garrison by habit.

Public-order response
IssuePossible responseTradeoff
Tax pressureReduce taxesLess immediate income
Weak garrisonLeave suitable troopsOngoing upkeep
Cultural differencesInspect relevant buildingsReplacement takes time and money
SqualorInspect growth and sanitationNo single building solves every large city

Keep recurring upkeep visible

A standing army can consume the income from recent conquests. Merge depleted units when appropriate and concentrate your field force around an objective worth the expense.

Separate growth from immediate profit

Farms support growth as well as income, but larger settlements bring management pressure. Compare the present treasury with recurring income after the building is completed.

Useful tip

Farms support growth as well as income, but larger settlements bring management pressure. Compare the present treasury with recurring income after the building is completed.

References
Guide references
ReferenceWebsite
Rome: Total War publisher listingstore.steampowered.com
Original PC manualstore.steampowered.com
Licensed picture gallerywww.feralinteractive.com