Combat & PSI
Rolling HP, encounter positioning and party roles.
The original SNES adventure: Mother 2 in Japan (1994), released as EarthBound in North America in 1995. This guide uses English-version names.
Rolling HP
Damage makes the HP counter roll downward. Acting quickly to heal or end a battle can save a character before the counter reaches zero.
Approach enemies carefully
Touching an enemy from behind can give your party the advantage. Avoid letting enemies catch you from behind.
Spend PP wisely
PSI uses PP. Balance offensive powers with enough reserves for healing and recovery.
Use everyone’s strengths
Ness provides healing and strong attacks, Paula specialises in offensive PSI, Jeff uses gadgets, and Poo combines PSI with physical attacks.
Status problems
Read your condition and choose the appropriate remedy. Different Healing PSI levels cure different problems.
Choose a turn by the immediate threat
Look at the party’s condition and the enemies still active before selecting another attack. Recovery, status treatment or a useful special action can prevent a costly later turn. Pay attention to the rolling HP display after a dangerous hit, and act with a clear purpose. The right response depends on what the party can do now, not only on the damage number of its strongest move.
Give party members different jobs
Ness, Paula, Jeff and Poo bring different options, so inspect each menu as the group grows. Ordinary attacks, offensive PSI, recovery and gadgets are tools for different problems. If a battle is repeatedly difficult, change the target order or role assignment before grinding without a plan. After a successful fight, note which action made the difference so you can recognize a similar situation later.
Talk to people, check your supplies and call Dad to save before heading into unfamiliar territory.

















