Getting started
Saving, money, exploration and the first steps out of Onett.
The original SNES adventure: Mother 2 in Japan (1994), released as EarthBound in North America in 1995. This guide uses English-version names.
Talk and check
Speak to townspeople and inspect unusual objects. Conversations often point toward the next destination.
Save by phone
Call Dad to save your progress. Call Mom when Ness becomes homesick.
Banking
Money earned from battles is deposited into your bank account. Use the ATM card at an ATM to withdraw spending money.
Pack lightly
Inventory space is limited. Use Escargo Express to store items you do not currently need.
A steady start
Our suggestion: upgrade your equipment, carry healing supplies and rest before exploring a new dungeon.
Use town services before the next expedition
Check equipment, inventory space and recovery while you are near shops and other services. Calling home keeps saving connected to the journey, while conversations can reveal what a town needs from you. If you are unsure where to go, talk to people and reconsider the current local problem before walking into every dangerous area. Preparation makes the next story encounter easier to read.
Avoid unnecessary inventory pressure
Early in the adventure, each held item competes with useful supplies and new discoveries. Read the item help before deciding what to keep, equip or store. Do not carry an obsolete piece of equipment simply because it was valuable earlier. A tidy inventory makes it easier to pick up the next important object and reduces the chance that a return trip becomes necessary only because every slot was occupied.
Talk to people, check your supplies and call Dad to save before heading into unfamiliar territory.









