Yoshi Touch & Go / Score Attack, Marathon, Time Attack and Challenge
Yoshi Touch & Go Score Attack, Marathon, Time Attack and Challenge
Pick the mode that matches the record you want to improve.
Edition covered
Original 2005 Nintendo DS game. This is a touch-controlled score and distance game, with separate modes rather than a conventional world-map campaign.
Use Score Attack for a fixed route

The ground stretch ends after 1,000 yards. Efficient target chains matter more than simply surviving to an endless distance.
| Mode | Primary goal | Main pressure |
|---|---|---|
| Score Attack | High score over 1,000 yards | Efficient combos |
| Marathon | Travel far | Long-term survival |
| Time Attack | Rescue Baby Luigi quickly | Fast pursuit and attacks |
| Challenge | Survive while extending time | Score and remaining clock |
Use Marathon for sustained survival
The terrain continues and Yoshi handoffs occur at distance milestones. Save enough eggs for threats after each exchange.
| Mode | First skill to train | Record to watch |
|---|---|---|
| Score Attack | Multi-target eggs | Points |
| Marathon | Safe cloud bridges | Distance |
| Time Attack | Fast sky descent and pursuit | Completion time |
| Challenge | Continuous scoring | Time remaining and distance |
Unlock the additional solo modes
Beat the built-in leading records in the starting modes to open the later options. Check the menu’s record list rather than assuming a story boss is required.
Change priorities in the timed modes
Time Attack pursues Baby Luigi; Challenge adds a timer to extended survival. Fast drawing and point collection become more urgent.
References
| Reference | Website |
|---|---|
| Game reference | www.mariowiki.com |
| Nintendo original manual | www.nintendo.com |
| Detailed topic reference | www.mariowiki.com |
